grizeldi / HoloShaderLinks
jMonkeyEngine hologram shader port
☆20Updated 5 years ago
Alternatives and similar repositories for HoloShader
Users that are interested in HoloShader are comparing it to the libraries listed below
Sorting:
- PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://gi…☆13Updated 4 years ago
- A random tile map generator to build maze, cave, forest, island and so on.☆8Updated 4 years ago
- Technology demo of the IsoSurface terrain library.☆12Updated 9 years ago
- A 3D java game engine built on the libGDX framework.☆11Updated 4 years ago
- Multithreaded framework for managing 'infinite' terrain.☆10Updated last year
- Sample game project using kotlin, gradle, libgdx for client, spring-boot for server, and a common protocol module☆9Updated 2 years ago
- Tiled Map XML (.tmx) asset loader for jMonkeyEngine☆12Updated last year
- Simple clone of RPG maker using LibGdx☆19Updated 9 years ago
- Java imgui binding for libgdx☆36Updated 2 months ago
- Voxel Engine for jMonkeyEngine☆21Updated 10 years ago
- [Retired] A 3D RPG engine inspired by early NDS Pokémon games, built with libGDX☆39Updated 3 years ago
- An extensive steering behavior library in Java, Javascript, C#, C, and C++☆40Updated 8 years ago
- Shadow mapping tutorial for LibGdx☆40Updated 8 years ago
- PBR shader implementation in libgdx☆16Updated 8 years ago
- A general-purpose add-on library for jMonkeyEngine (code has New BSD license)☆16Updated last week
- Set of tools to generate procedural terrain, edit them, and add details like rocks, water and plants.☆16Updated 8 years ago
- Physically based sky rendering library☆22Updated 4 years ago
- Editor using the SimArboreal library to generate exportable tree models.☆10Updated last year
- An attempt to recreate this tutorial: http://fire-face.com/personal/water/ in Godot☆24Updated 6 years ago
- A double-based math package similar to JME's float-based math classes.☆8Updated 6 months ago
- Easy 2D polygonal pathfinding for Java.☆26Updated last year
- A physics-based split-screen FPS parody of Overwatch. Uses LibGDX and Bullet for physics.☆26Updated 4 years ago
- Dynamic, procedural 3D full-scale planet demo☆14Updated 10 months ago
- UI framework built on top of libgdx☆23Updated 4 years ago
- Alchemist is a Unity-like entity editor for game development, coded in Java 8/JavaFX☆31Updated 7 years ago
- A cross-platform game engine for Blender 3D☆11Updated 6 years ago
- Converts freemind files to the gdx-ai format. (LibGDX-AI, see https://github.com/libgdx/gdx-ai and https://github.com/libgdx/gdx-ai/wiki/…☆16Updated 8 years ago
- Dedicated library for using Effekseer particle tools in libGDX☆13Updated 2 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆45Updated 5 years ago
- Gameanalytics.com client implementation for libGDX☆32Updated 4 years ago