grizeldi / HoloShaderLinks
jMonkeyEngine hologram shader port
☆20Updated 5 years ago
Alternatives and similar repositories for HoloShader
Users that are interested in HoloShader are comparing it to the libraries listed below
Sorting:
- An extensive steering behavior library in Java, Javascript, C#, C, and C++☆40Updated 8 years ago
- PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://gi…☆13Updated 4 years ago
- Java imgui binding for libgdx☆35Updated 3 weeks ago
- Voxel Engine for jMonkeyEngine☆21Updated 10 years ago
- PBR shader implementation in libgdx☆16Updated 8 years ago
- A random tile map generator to build maze, cave, forest, island and so on.☆8Updated 4 years ago
- Multithreaded framework for managing 'infinite' terrain.☆10Updated last year
- Simple clone of RPG maker using LibGdx☆19Updated 9 years ago
- Technology demo of the IsoSurface terrain library.☆12Updated 9 years ago
- Proof-of-concept speed-optimized gradient noise whole-area generator. Uses a vertex queue, that propagates neighbor-to-neighbor. Does not…☆9Updated 3 years ago
- Editor using the SimArboreal library to generate exportable tree models.☆11Updated last year
- Shadow mapping tutorial for LibGdx☆40Updated 8 years ago
- A collection of procedural generation tools in a desktop application.☆32Updated 8 years ago
- [Retired] A 3D RPG engine inspired by early NDS Pokémon games, built with libGDX☆39Updated 2 years ago
- A general-purpose add-on library for jMonkeyEngine (code has New BSD license)☆16Updated 2 weeks ago
- Infinite world using MDC☆19Updated 8 years ago
- A hybrid of the Entity-Component-System and Model-View-Controller patterns with new concepts developed specifically for games. Ents is ea…☆43Updated 10 years ago
- Set of tools to generate procedural terrain, edit them, and add details like rocks, water and plants.☆16Updated 8 years ago
- An editor for a Doom-like engine, using LibGdx.☆36Updated 8 years ago
- Online platform implementation of Steam for games made with Flax Engine☆18Updated last month
- SSGI shader for Godot☆37Updated 6 years ago
- A physics-based split-screen FPS parody of Overwatch. Uses LibGDX and Bullet for physics.☆26Updated 4 years ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- Law of the Instrument - GGJ20☆29Updated 5 years ago
- An attempt to recreate this tutorial: http://fire-face.com/personal/water/ in Godot☆24Updated 6 years ago
- A very fast and scalable physics engine, based on Box2D.☆76Updated last year
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆88Updated 6 years ago
- A 3D java game engine built on the libGDX framework.☆11Updated 4 years ago
- Elixir Engine - A D3D11 Rendering Engine.☆9Updated 5 years ago
- Soft Shadow Mapping in WebGL☆38Updated 12 years ago