SanderMertens / ecs_collisionsLinks
ECS example that demonstrates collision detection in the flecs ECS framework
☆27Updated 6 years ago
Alternatives and similar repositories for ecs_collisions
Users that are interested in ecs_collisions are comparing it to the libraries listed below
Sorting:
- NessEngine is a 2D rendering engine for games☆35Updated 10 years ago
- 2D quake-inspired game☆28Updated last year
- Small C++ game engine with Lua scripting☆43Updated 5 months ago
- "The Vim of game engines"☆48Updated 2 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- Law of the Instrument - GGJ20☆30Updated 5 years ago
- ☆12Updated 4 years ago
- Experimental game-engine sandbox using OpenGL and ECS.☆21Updated last year
- SFML Sprite Batch☆14Updated last year
- ENGINE..... vrooooommm☆35Updated 4 months ago
- A unified game design document convention (CC0, Markdown)☆37Updated 3 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆46Updated 6 years ago
- onut. A little framework to make games in C++ or JavaScript☆47Updated 3 months ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- What a stupid name for a library☆51Updated 6 years ago
- GameEngine for BeefLang☆10Updated 4 years ago
- Single file collision detection and dynamics library.☆36Updated 5 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆33Updated 5 years ago
- A simple rayfork project template with sokol-app and CMake☆13Updated 4 years ago
- Mostly self-contained game/engine☆49Updated 11 months ago
- Game Pencil Engine a game engine written from the ground up.☆99Updated last year
- 2D game made from scratch in C++☆48Updated 3 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting☆50Updated 5 years ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 6 years ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆46Updated last year
- Experimental projects made with xygine☆11Updated last year
- Sokol based rendering module for Flecs.☆39Updated 3 months ago
- A "Pixelart like" voxel engine☆49Updated 5 years ago
- Stack-based texture generation tool written in C99!☆32Updated 3 years ago