Blizzard / premake-coreLinks
Premake
☆18Updated 6 years ago
Alternatives and similar repositories for premake-core
Users that are interested in premake-core are comparing it to the libraries listed below
Sorting:
- The blizzard module for premake☆25Updated 7 years ago
- Nebula Trifid☆71Updated last year
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Event monitor for FASTBuild☆83Updated 2 years ago
- Dear ImGui port to Unreal Engine☆59Updated 8 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Example on how to use fastbuild for building c/c++/asm, etc projects with various compilers (MSVC, Clang, GCC, NASM, MASM)☆25Updated 7 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Broad-phase optimizations.☆49Updated 7 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 7 years ago
- Lessons learnt from hunting jitter issues☆61Updated 7 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- ☆85Updated 8 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆69Updated 3 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 7 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 10 years ago
- Single file minimalistic JavaScript slideshow framework☆19Updated 8 years ago
- Simple, lightweight Visual Studio plugin to run various Perforce commands on files, such as checkout and revert. Includes optional auto-c…☆38Updated last year
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
- String ID library & debugging tools☆47Updated last year
- Core libraries and utilities☆35Updated 2 years ago
- Sprite processor to allow dynamic recolouring☆26Updated 8 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago