Blizzard / premake-coreLinks
Premake
☆18Updated 6 years ago
Alternatives and similar repositories for premake-core
Users that are interested in premake-core are comparing it to the libraries listed below
Sorting:
- The blizzard module for premake☆25Updated 8 years ago
- Nebula Trifid☆72Updated last year
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆20Updated 10 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Event monitor for FASTBuild☆83Updated 3 years ago
- Broad-phase optimizations.☆49Updated 7 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- ☆87Updated 8 years ago
- Autodesk Interactive Plugin. Fork it, Build it, Ship it!☆35Updated 7 years ago
- Dear ImGui port to Unreal Engine☆59Updated 8 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- Single file minimalistic JavaScript slideshow framework☆19Updated 8 years ago
- Game Engine☆129Updated 6 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Entropia File System Watcher☆38Updated 12 years ago
- String ID library & debugging tools☆47Updated last year
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆70Updated 4 years ago
- Example on how to use fastbuild for building c/c++/asm, etc projects with various compilers (MSVC, Clang, GCC, NASM, MASM)☆25Updated 8 years ago
- Core libraries and utilities☆35Updated 3 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 11 years ago
- A simple and fast OpenDDL Parser☆33Updated 2 months ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago