Birdy-C / MIT-6-837
Assignment of [6.837 Intro to Computer Graphics, Fall 2004]
☆19Updated 2 years ago
Alternatives and similar repositories for MIT-6-837:
Users that are interested in MIT-6-837 are comparing it to the libraries listed below
- ☆18Updated 5 years ago
- notes and assignments of CG (CMU 15-462/662)☆92Updated 3 years ago
- Mitsuba renderer(modified for CMake compilation).☆20Updated 2 years ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆86Updated 11 months ago
- (已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。☆73Updated 2 years ago
- UCSD CSE 272 renderer☆88Updated 2 months ago
- Monte Carlo Path Tracing☆37Updated 6 years ago
- GAMES202 homework☆36Updated 3 years ago
- A Neural Volumetric Renderer☆221Updated 2 months ago
- An offline ray tracing-based renderer for fun☆63Updated 3 years ago
- Z-buffer, scanline Z-buffer, hierarchical Z-buffer and hierarchical Z-buffer with octree algorithm to determine hidden surfaces.☆26Updated 4 years ago
- Research Oriented Physically Based Renderer☆64Updated last month
- single file, pbrt style, educational ray tracing renderer🖼️☆40Updated last year
- 主要是学习闫老师的GAMES202高质量实时渲染完成的大作业☆147Updated 2 years ago
- (已完结)基于GLSL着色器实现的光线追踪器的详细构建教程,包含复杂模型读写显示与BVH树加速。☆17Updated last year
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆89Updated 7 months ago
- ☆107Updated 5 years ago
- ☆11Updated 7 years ago
- GPU加速-光线追踪-基于物理渲染器☆44Updated 2 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated 11 months ago
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆44Updated 2 years ago
- My cpu offline renderer for learning.☆142Updated 3 months ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- ☆57Updated last month
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆18Updated last year
- Graphics papers annotated☆17Updated last year
- Imply games202 homework in C++ and OpenGL☆10Updated 2 years ago
- Structured volume rendering using OpenGL, trying to reproduce some past proposed illumination techniques.☆30Updated 3 months ago
- ☆16Updated last month
- ☆10Updated last year