GCL-Seminar / Awesome-Graphics-PapersLinks
Graphics papers annotated
☆17Updated last year
Alternatives and similar repositories for Awesome-Graphics-Papers
Users that are interested in Awesome-Graphics-Papers are comparing it to the libraries listed below
Sorting:
- The official repo for [Neural Differential Appearance Equations, TOG (SIGGRAPH Asia 2024)]☆19Updated 7 months ago
- Mitsuba renderer(modified for CMake compilation).☆21Updated 3 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆93Updated 11 months ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Updated 8 months ago
- UCSD CSE 272 renderer☆98Updated 7 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆22Updated last year
- ☆20Updated last year
- A Neural Volumetric Renderer☆234Updated 6 months ago
- Unbiased Physically Based Differentiable Renderer☆47Updated 9 months ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆151Updated this week
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆35Updated 3 months ago
- Research Oriented Physically Based Renderer☆73Updated 5 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- ☆95Updated last year
- [SIGGRAPH Asia 2023] Code for our paper "RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising fo…☆20Updated last year
- The source code of our paper PNCG.☆61Updated 4 months ago
- Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理☆9Updated last year
- ☆70Updated 3 years ago
- A very simple PBR Path Tracing Renderer.☆128Updated 2 years ago
- notes and related materials for GAMES103☆74Updated 3 years ago
- Code Replicability in Computer Graphics☆204Updated 2 years ago
- Surface Simplification using Intrinsic Error Metrics☆72Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- CUDA-based interactive volume visualizer.☆21Updated 4 years ago
- Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3☆23Updated 2 years ago
- My own physically-based renderer built upon Nori with extended functionalities.☆18Updated last year
- Source Codes for Codimensional Incremental Potential Contact (C-IPC)☆231Updated 2 years ago
- Unified Incremental Potential Contact Framework Documentation☆13Updated last month
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆42Updated last year
- Source code for "A Compact Representation of Measured BRDFs Using Neural Processes" (TOG 2021)☆14Updated 8 months ago