GCL-Seminar / Awesome-Graphics-Papers
Graphics papers annotated
☆17Updated last year
Alternatives and similar repositories for Awesome-Graphics-Papers:
Users that are interested in Awesome-Graphics-Papers are comparing it to the libraries listed below
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆90Updated 7 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆23Updated 8 months ago
- Mitsuba renderer(modified for CMake compilation).☆20Updated 3 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆59Updated 4 months ago
- ☆19Updated last year
- Unbiased Physically Based Differentiable Renderer☆48Updated 5 months ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆24Updated 7 months ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆86Updated last week
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- ReSTIR-GI implementation in Mitsuba3☆16Updated last year
- The official repo for [Neural Differential Appearance Equations, TOG (SIGGRAPH Asia 2024)]☆17Updated 3 months ago
- Source code for "A Compact Representation of Measured BRDFs Using Neural Processes" (TOG 2021)☆12Updated 4 months ago
- [SIGGRAPH Asia 2024] BSDF importance sampling using a diffusion model☆38Updated last week
- The source code of our paper PNCG.☆59Updated 3 weeks ago
- the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"☆23Updated 5 months ago
- Unified Incremental Potential Contact Framework Documentation☆11Updated 3 weeks ago
- Differentiable solver for time-dependent deformation problems with contact☆30Updated 6 months ago
- UCSD CSE 272 renderer☆91Updated 3 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆28Updated 2 months ago
- ☆16Updated 2 months ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆42Updated 3 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆125Updated 10 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 8 months ago
- Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理☆9Updated last year
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆13Updated 9 months ago
- Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)☆58Updated last year
- [SIGGRAPH Asia 2023] Code for our paper "RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising fo…☆20Updated last year
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆41Updated last year
- [SIGGRAPH Asia 2023] DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control, please visit the project website for m…☆27Updated 4 months ago
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆54Updated 2 years ago