Y-ZIQI / GAMES202HW
GAMES202 homework
☆36Updated 3 years ago
Alternatives and similar repositories for GAMES202HW:
Users that are interested in GAMES202HW are comparing it to the libraries listed below
- 主要是学习闫老师的GAMES202高质量实时渲染完成的大作业☆148Updated 2 years ago
- 用C++和DirectX 11实现的GAMES202作业☆66Updated 3 years ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆89Updated last year
- ☆70Updated 3 years ago
- notes and related materials for GAMES103☆69Updated 3 years ago
- (已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。☆74Updated 2 years ago
- My cpu offline renderer for learning.☆145Updated 3 months ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆69Updated 2 years ago
- A Neural Volumetric Renderer☆226Updated 2 months ago
- GAMES 101.☆57Updated 4 years ago
- A soft-render for learning☆60Updated 4 years ago
- ☆91Updated last year
- GAMES103基于物理的计算机动画入门作业☆13Updated 2 years ago
- games106 现代图形绘制流水线原理与实践,作业框架。☆18Updated 2 years ago
- A simple implementation of SM, PCF, PCSS and VSSM☆20Updated 3 years ago
- Homeworks for GAMES103-基于物理的计算机动画和模拟-王华民☆27Updated 3 years ago
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆44Updated 2 years ago
- GPU加速-光线追踪-基于物理渲染器☆44Updated 2 years ago
- Code Replicability in Computer Graphics☆202Updated 2 years ago
- My render engine playground.☆57Updated 2 years ago
- 学习书籍: DirectX 12 3D 游戏开发实战☆37Updated 4 years ago
- An offline ray tracing-based renderer for fun☆63Updated 3 years ago
- ☆213Updated last year
- GAMES101、GAMES202作业全解☆215Updated 2 years ago
- An Awesome Visual Path Tracer. 可视化路径追踪渲染器☆92Updated 2 years ago
- Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL☆281Updated 3 years ago
- Position Based Fluids CUDA implementation☆133Updated 3 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆41Updated 2 years ago
- A simple DirectX-12 tutorial☆89Updated 2 years ago
- Course Homework for Games101☆73Updated last year