GAMES202 homework
☆35Dec 10, 2021Updated 4 years ago
Alternatives and similar repositories for GAMES202HW
Users that are interested in GAMES202HW are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 主要是学习闫老师的GAMES202高质量实时渲染完成的大作业☆149Oct 23, 2022Updated 4 years ago
- 用C++和DirectX 11实现的GAMES202作业☆67Oct 7, 2021Updated 5 years ago
- ☆12Apr 24, 2022Updated 4 years ago
- Precomputed Radiance Transfer in OpenGL☆36Sep 4, 2021Updated 5 years ago
- Course Homework for Games101☆78Jun 25, 2023Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- (ECCV 2024) Temporal Residual Jacobians for Rig Free Motion Transfer☆13Jun 14, 2025Updated last year
- My offline renderer for learning.☆141Oct 20, 2026Updated last week
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆57Jul 22, 2018Updated 8 years ago
- A Jump Point Search Algorithm implement based on C#☆10Apr 18, 2022Updated 4 years ago
- Implementation of a full-wave reference simulator for computing surface reflectance.☆20Apr 7, 2025Updated last year
- GAMES 101.☆58Mar 6, 2021Updated 5 years ago
- AI based, large scale, HD material acquisition and creation from a couple pictures.☆11Nov 2, 2021Updated 4 years ago
- ☆27Apr 14, 2023Updated 3 years ago
- GAMES101、GAMES202作业全解☆333Feb 19, 2023Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Authors' TensorFlow implementation for PG2018 paper "Single Image Surface Appearance Modeling with Self-augmented CNNs and Inexact Superv…☆14Jul 25, 2020Updated 6 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Apr 29, 2017Updated 9 years ago
- ☆17Aug 25, 2023Updated 3 years ago
- ☆33Aug 16, 2023Updated 3 years ago
- Chinese ancient architecture☆27May 21, 2022Updated 4 years ago
- GAMES 102☆295Mar 4, 2022Updated 4 years ago
- Programming Assignment for KAIST CS479: Machine Learning for 3D Data☆10Apr 7, 2026Updated 6 months ago
- ☆12Sep 27, 2024Updated 2 years ago
- This is a cpp tool that convert certain gltf model to obj. This is ideal for model that is converted from obj to gltf. And for certain re…☆15Nov 1, 2025Updated 11 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Nori: an educational ray tracer☆918Apr 23, 2026Updated 6 months ago
- 《全局光照技术:从离线到实时渲染》☆1,129Jan 7, 2024Updated 2 years ago
- CVPR 2023: PAniC-3D, Vtubers dataset downloader☆12Apr 22, 2023Updated 3 years ago
- ☆15Jan 1, 2016Updated 10 years ago
- 一些日常使用的Unity工具☆17Apr 11, 2023Updated 3 years ago
- Recreation of Zelda Breath of the Wild Sheikah Runes mechanics within the Unreal Engine 4☆14Sep 18, 2020Updated 6 years ago
- WeChat group chat analysis☆14May 2, 2018Updated 8 years ago
- Code for "Score-based Generative Modeling Secretly Minimizes the Wasserstein Distance", NeurIPS 2022☆17Feb 11, 2023Updated 3 years ago
- ☆38Nov 30, 2020Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity☆16May 29, 2017Updated 9 years ago
- pbrt v4中文机器翻译☆13Sep 7, 2026Updated last month
- A position-based fluid simulation, rendering in screen-space with caustics and simple GUI. Cartoon-style rendering is also available.☆46Jun 25, 2025Updated last year
- ☆14Aug 14, 2026Updated 2 months ago
- Voxel Cone Tracing for Unity, based on octrees, for semi-static scenes☆10Apr 6, 2020Updated 6 years ago
- Occlusion culling tests using three.js☆22Feb 4, 2018Updated 8 years ago
- Master thesis project about hair rendering at Utrecht University☆13Jul 28, 2020Updated 6 years ago