Wajov / HiddenSurfaceRemover
Z-buffer, scanline Z-buffer, hierarchical Z-buffer and hierarchical Z-buffer with octree algorithm to determine hidden surfaces.
☆26Updated 4 years ago
Alternatives and similar repositories for HiddenSurfaceRemover:
Users that are interested in HiddenSurfaceRemover are comparing it to the libraries listed below
- Simple realization of z-buffer, scanline z-buffer, hierarchical z-buffer, hierarchical z-buffer with octree.☆15Updated 4 years ago
- The code of lesson “Digital Geometry Processing” with ACAM frame☆136Updated 3 years ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆86Updated 11 months ago
- notes and related materials for GAMES103☆69Updated 3 years ago
- GAMES202 homework☆36Updated 3 years ago
- GAMES103基于物理的计算机动画入门作业☆13Updated 2 years ago
- 网格简化-清华大学计算机科学与技术系计算机图形学课程项目☆45Updated 4 years ago
- Monte Carlo Path Tracing☆37Updated 6 years ago
- Mitsuba renderer(modified for CMake compilation).☆20Updated 2 years ago
- UCSD CSE 272 renderer☆88Updated 2 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆89Updated 7 months ago
- ☆70Updated 3 years ago
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆44Updated 2 years ago
- ☆57Updated last month
- 主要是学习闫老师的GAMES202高质量实时渲染完成的大作业☆147Updated 2 years ago
- notes and assignments of CG (CMU 15-462/662)☆92Updated 3 years ago
- GAMES102_Assignment☆25Updated 3 years ago
- Assignment of [6.837 Intro to Computer Graphics, Fall 2004]☆19Updated 2 years ago
- (已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。☆73Updated 2 years ago
- GAMES 101.☆57Updated 4 years ago
- A Neural Volumetric Renderer☆221Updated 2 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated 11 months ago
- Research Oriented Physically Based Renderer☆64Updated 3 weeks ago
- Group Member: KeyueXu, SijieHu, YuchengJin, JunxinQiao, ZhaoxiangQin, HanYang☆57Updated 4 years ago
- GAMES 106 Homework5: Mesh Reduction☆17Updated last year
- ☆83Updated last year
- ☆16Updated last month
- ☆18Updated 5 years ago
- GAMES101、GAMES202作业全解☆210Updated 2 years ago
- Official implementation of SIGGRAPH AISA 2023 paper "Texture Atlas Compression Based on Repeated Content Removal"☆65Updated last year