The code of lesson “Digital Geometry Processing” with ACAM frame
☆139May 29, 2021Updated 4 years ago
Alternatives and similar repositories for AMMesh
Users that are interested in AMMesh are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- My homework and projects in course GAMES102 (http://staff.ustc.edu.cn/~lgliu/Courses/GAMES102_2020/default.html).☆15Nov 7, 2021Updated 4 years ago
- Assignments of GAMES 102☆21Mar 12, 2021Updated 5 years ago
- ☆12Dec 24, 2020Updated 5 years ago
- GAMES 102☆288Mar 4, 2022Updated 4 years ago
- Hole filling algorithm for triangular meshes☆16Aug 16, 2017Updated 8 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Dragon is a library about geometry processing.☆39Apr 16, 2025Updated 11 months ago
- Tutorials for the geometry-central geometry processing library.☆15Jul 3, 2020Updated 5 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆53Jul 31, 2024Updated last year
- Implementation of Cross-Field Tracing Used in several projects☆10Aug 7, 2024Updated last year
- A blank project example showing how to use libigl and cmake.☆162Aug 22, 2025Updated 7 months ago
- ☆14Oct 19, 2021Updated 4 years ago
- ☆10Dec 3, 2020Updated 5 years ago
- Assignment skeleton for course on Discrete Differential Geometry (15-458/858)☆235Apr 24, 2024Updated last year
- Homeworks for GAMES103-基于物理的计算机动画和模拟-王华民☆27Mar 18, 2022Updated 4 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- 00106501: Computer Graphics (Spring-Summer 2020)☆435Dec 29, 2023Updated 2 years ago
- An experimental real-time render engine☆11Jan 6, 2021Updated 5 years ago
- notes and related materials for GAMES103☆81Feb 22, 2022Updated 4 years ago
- ☆15Oct 19, 2023Updated 2 years ago
- Practical Feature-Preserving Block Decomposition for Strongly Hex-Dominant Meshing☆81Jan 4, 2023Updated 3 years ago
- Code repository for 15-869 Discrete Differential Geometry at CMU in Spring 2016.☆125Jun 10, 2016Updated 9 years ago
- Source code of SIGGRAPH 2020 paper: Cut-enhanced PolyCube-Maps for Feature-aware All-Hex Meshing☆43Feb 19, 2025Updated last year
- MeshDGP is a framework for processing mesh data in computer graphics☆54Aug 7, 2016Updated 9 years ago
- Homework repo for the course "Computer Graphics" in the 2024 spring @USTC☆61Oct 15, 2024Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Utopia Game Engine 无境游戏引擎☆493Apr 26, 2022Updated 3 years ago
- ☆33Jun 7, 2024Updated last year
- Adaptive feature-preserving remeshing using libigl.☆24Dec 23, 2019Updated 6 years ago
- Learning Self-prior for Mesh Denoising using Dual Graph Convolutional Networks [ECCV 2022]☆44Apr 13, 2025Updated 11 months ago
- PBD and XPBD in Taichi, aiming at including most type of constraints on mesh and tetrahedron.☆61Sep 12, 2025Updated 6 months ago
- Robust Tetrahedral Meshing in the Wild.☆699Apr 27, 2023Updated 2 years ago
- ☆153Jan 13, 2020Updated 6 years ago
- GAMES102_Assignment☆27Sep 18, 2021Updated 4 years ago
- Qtaichi: Turn Drawing to Animation☆77Apr 19, 2022Updated 3 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- The Polygon Mesh Processing Library☆1,464Feb 22, 2026Updated last month
- Advancing Front Method implementation using C++☆11Jun 29, 2018Updated 7 years ago
- Code Replicability in Computer Graphics☆207Oct 7, 2022Updated 3 years ago
- An implementation of implicit curvature flow as described in "Implicit Fairing of Irregular Meshes using Diffusion and Curvature Flow" by…☆25Jul 31, 2014Updated 11 years ago
- PyQT Framework using pyvista☆12Nov 20, 2019Updated 6 years ago
- Implementation of Surface Simplification Using QEM in C++.☆32May 8, 2024Updated last year
- Automatic Differentiation in Geometry Processing Made Simple☆428Nov 3, 2025Updated 4 months ago