This is the undocumented source code of an OpenGL jungle viewer written as part of a scholar project.
☆92Jul 11, 2012Updated 14 years ago
Alternatives and similar repositories for JungleIN
Users that are interested in JungleIN are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This repository contains extensions I wrote for Three.js under the THREE.Extras namespace.☆60Jul 15, 2012Updated 14 years ago
- Physically based render equations☆38May 1, 2014Updated 12 years ago
- GPU-accelerated path tracer☆10Oct 2, 2015Updated 10 years ago
- Enigma Studio 4 - Turtles All The Way Down Edition☆21Apr 19, 2016Updated 10 years ago
- Vulkan Renderer☆30Jan 25, 2026Updated 5 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A modular, data-driven particle system with retargetable back-ends☆13Nov 22, 2013Updated 12 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Dec 27, 2023Updated 2 years ago
- Source code for topics discussed in CG Internals blog https://cginternals.com/en/blog☆14Nov 8, 2022Updated 3 years ago
- ☆10Mar 3, 2016Updated 10 years ago
- ☆17Feb 10, 2017Updated 9 years ago
- kj is a small collection of stb inspired libs.☆18Apr 5, 2018Updated 8 years ago
- Whilelse is a software development system with a web-based editor that represents code as a web instead of text☆13Mar 25, 2016Updated 10 years ago
- Flow-based programming framework☆16Apr 9, 2018Updated 8 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆51Jan 18, 2016Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Live memory allocation tracing header only library using ImGui☆85Mar 28, 2016Updated 10 years ago
- Spherical Harmonics library inspired by D3DX☆16Jan 23, 2012Updated 14 years ago
- A visual shader program generation program☆17Jul 27, 2010Updated 15 years ago
- Game competition server software for Rust gamedev community☆15Aug 24, 2019Updated 6 years ago
- ☆19Feb 28, 2021Updated 5 years ago
- Fiberized task queue in Rust☆11Aug 4, 2015Updated 10 years ago
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆32Jan 21, 2018Updated 8 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆35Oct 24, 2017Updated 8 years ago
- Sample code for the Gemcutter game framework.☆12Jan 20, 2026Updated 6 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆16Jun 18, 2014Updated 12 years ago
- Quick occlusion culling demo using OpenGL and OpenCL☆20Apr 25, 2012Updated 14 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆106Nov 11, 2018Updated 7 years ago
- The sequel to GraLL. Has a whole lot of new stuff: Another dimension, better physics, gravity-switching, Python scriptability, real save/…☆22Jul 28, 2013Updated 12 years ago
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- Granular synth driven by boids, an agent simulation algorithm.☆17Mar 18, 2013Updated 13 years ago
- ☆18Aug 19, 2015Updated 10 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago
- nvpro-pipeline is a research rendering pipeline☆213Jun 14, 2021Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- An evaluator with an expander.☆20Nov 30, 2015Updated 10 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Oct 12, 2017Updated 8 years ago
- Simple foliage renderer☆16Sep 3, 2015Updated 10 years ago
- ☆13Sep 11, 2014Updated 11 years ago
- ☆14Sep 13, 2016Updated 9 years ago
- In early development☆15Jul 20, 2020Updated 6 years ago
- DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering☆87Jan 3, 2023Updated 3 years ago