FlaxEngine / FlaxAPI
Old repository with C# Editor and C# API for creating games in Flax Engine
☆138Updated 4 years ago
Alternatives and similar repositories for FlaxAPI:
Users that are interested in FlaxAPI are comparing it to the libraries listed below
- A deferred engine created with monogame☆245Updated 6 years ago
- ☆157Updated 7 years ago
- C3DE is a 3D Game Engine powered by MonoGame☆128Updated last year
- Sample projects for Veldrid☆122Updated 2 years ago
- DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame☆268Updated 8 years ago
- Xultaik Game Engine☆100Updated last month
- Low-level Vulkan bindings for .NET.☆179Updated last year
- MonoGame Content Importers, Shaders, etc☆54Updated last year
- Experimental Game Engine☆24Updated last year
- Open-source semi-generated GLM-flavored math library for .NET/C#☆50Updated 8 years ago
- Flax Engine Documentation☆100Updated this week
- My DirectX 12 playground - engine, editor and a sample game.☆95Updated 3 weeks ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 6 years ago
- ECS-based Game Engine powered by MonoGame for C# games.☆66Updated 2 years ago
- ☆116Updated last year
- A versatile game engine designed for creating video games and real-time apps.☆183Updated this week
- C# & SlimDx exploration of Frank Luna's Introduction to 3D Game Programming with DirectX 11☆103Updated 9 years ago
- Vulkan 1.0 graphics and compute API bindings for .NET Standard☆168Updated 4 years ago
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆42Updated last year
- 🧙 MAGE v0☆267Updated this week
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 4 months ago
- DirectX Raytracing Tutorials in CSharp☆76Updated 9 months ago
- Minimal hackable C# ECS☆72Updated 2 years ago
- C# bindings for the bgfx graphics library☆169Updated 3 years ago
- Cross-platform C++ 2D / 3D game engine.☆218Updated 6 years ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆267Updated 5 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated 2 months ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- Open source C++ 3D game engine☆124Updated 3 weeks ago