AdamWhiteHat / Roguelike-Procedual-Cave-GeneratorLinks
A procedurally generated, cave-like dungeon/map creator for rogue-like games using the cellular automata method. During its development, I solved a common/limiting problem with this algorithm that might explain why it is not more commonly implemented in such games.
☆29Updated 5 years ago
Alternatives and similar repositories for Roguelike-Procedual-Cave-Generator
Users that are interested in Roguelike-Procedual-Cave-Generator are comparing it to the libraries listed below
Sorting:
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆50Updated 5 years ago
- Procedural dungeon tile based map generator.☆114Updated 6 years ago
- A flood fill algorithm implementation for C#☆90Updated 5 years ago
- C#-based port of the AS3 entity framework, Ash.☆33Updated 12 years ago
- a roguelike framework for C# with ECS and Unity integration☆102Updated 4 years ago
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆34Updated 7 years ago
- A PCL dice notation and rolling library for C#.☆29Updated 10 years ago
- libnoise port to C#☆16Updated 6 years ago
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆30Updated 3 years ago
- ☆11Updated 7 years ago
- World Generator Tutorial Part 2 - Unity C#☆20Updated 9 years ago
- ☆16Updated 8 years ago
- 2.5D pixel-based game engine built on XNA/FNA/MonoGame.☆53Updated 6 years ago
- ☆60Updated 9 years ago
- A Git Mirror of Farseer Physics a C# port of Box2D☆56Updated 11 years ago
- Lua style coroutines for C# with Unity style waiting☆32Updated 2 years ago
- Generic Level Editor 2D☆84Updated 3 years ago
- Goal Oriented Action Planning C#/.NET Library☆65Updated 5 years ago
- An open source terrain generation suite.☆42Updated 5 years ago
- A fast, easy way to generate runtime tilemaps in Unity☆46Updated 5 years ago
- A repository for code related to RogueLike development☆74Updated 2 years ago
- A Unity3D project that generates a procedural randomized dungeon.☆19Updated 9 years ago
- Minimal 2D drawing framework for Unity☆13Updated 11 years ago
- Survival roguelike game with huge world generation.☆28Updated 2 years ago
- Voxel Engine for MonoGame with MagicaVoxel importers☆12Updated 8 years ago
- voxeliq is an open source block-based game engine implementation developed with C#☆166Updated 5 years ago
- Procedural generation of galaxies☆99Updated 6 years ago
- Some examples of dungeon generators in Unity, including an example of a "Fitness Function"☆41Updated 7 years ago
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆14Updated 11 months ago
- Generator your own Fantasy Map!☆14Updated 6 months ago