AdamWhiteHat / Roguelike-Procedual-Cave-GeneratorView external linksLinks
A procedurally generated, cave-like dungeon/map creator for rogue-like games using the cellular automata method. During its development, I solved a common/limiting problem with this algorithm that might explain why it is not more commonly implemented in such games.
☆29Jun 7, 2020Updated 5 years ago
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