odedw / karcero
Procedural dungeon tile based map generator.
☆113Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for karcero
- a roguelike framework for C# with ECS and Unity integration☆94Updated 3 years ago
- A repository for code related to RogueLike development☆72Updated last year
- An open source roguelike written in C#☆120Updated 8 years ago
- A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs …☆51Updated 6 years ago
- A procedural map generator for roguelike games☆204Updated 3 years ago
- A port of the PixelSpriteGenerator to C# for use with the Unity3D game engine☆126Updated 8 years ago
- Basic roguelike unity project☆40Updated 7 years ago
- Procedural zelda-like dungeon-design-generating library. (This project is very old, please don't judge present me by past me's code, thx.…☆276Updated 7 years ago
- A flood fill algorithm implementation for C#☆85Updated 4 years ago
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆44Updated 4 years ago
- Landlord was a planned roguelike game, which may yet be completed one day if I decide I am willing to re-approach it.☆40Updated last year
- A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.☆164Updated 3 years ago
- A framework for developing ascii based "traditional" roguelikes in Unity.☆52Updated 4 years ago
- Use CastleDB files in Unity with some extra sugar☆99Updated 3 years ago
- InfiniMap - (Nearly) Infinite Maps☆27Updated 6 years ago
- An open source C# library used to read BulletML XML files☆71Updated 3 years ago
- For core RPG related data models and logic☆67Updated 2 months ago
- A Unity version of the open source C# library used to read BulletML XML files☆44Updated 8 years ago
- The C# Roguelike made for you to fork. Built on the Invention multi-platform UI and RogueSharp library.☆28Updated last year
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆106Updated 10 months ago
- A procedurally generated, cave-like dungeon/map creator for rogue-like games using the cellular automata method. During its development, …☆30Updated 4 years ago
- DarkConfig is a configuration library for games which supports fast and expressive iteration☆152Updated 2 months ago
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆52Updated 7 years ago
- Pixel sprite generator ported to C Sharp☆21Updated 8 years ago
- A basic building system written in Monogame with the Nez framework☆22Updated 6 years ago
- ☆21Updated 8 years ago
- A TileMap library for Unity written in C#.☆111Updated 9 years ago
- working with hexagonal maps in unity made easy.☆50Updated 3 years ago