odedw / karceroLinks
Procedural dungeon tile based map generator.
☆114Updated 6 years ago
Alternatives and similar repositories for karcero
Users that are interested in karcero are comparing it to the libraries listed below
Sorting:
- An open source roguelike written in C#☆123Updated 9 years ago
- a roguelike framework for C# with ECS and Unity integration☆100Updated 4 years ago
- A repository for code related to RogueLike development☆75Updated 2 years ago
- Basic roguelike unity project☆40Updated 8 years ago
- A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs …☆56Updated 6 years ago
- Landlord was a planned roguelike game, which may yet be completed one day if I decide I am willing to re-approach it.☆40Updated 2 years ago
- The C# Roguelike made for you to fork. Built on the Invention multi-platform UI and RogueSharp library.☆28Updated 2 years ago
- A framework for developing ascii based "traditional" roguelikes in Unity.☆54Updated 4 years ago
- A port of the PixelSpriteGenerator to C# for use with the Unity3D game engine☆129Updated 9 years ago
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆47Updated 5 years ago
- A procedural map generator for roguelike games☆213Updated 3 years ago
- Pixel sprite generator ported to C Sharp☆21Updated 9 years ago
- GitHub clone of RL Tiles (graphical tileset for Roguelike games) + JSON metadata + selector☆56Updated 10 years ago
- A procedurally generated, cave-like dungeon/map creator for rogue-like games using the cellular automata method. During its development, …☆29Updated 4 years ago
- A fast, easy way to generate runtime tilemaps in Unity☆45Updated 4 years ago
- A Unity version of the open source C# library used to read BulletML XML files☆46Updated 8 years ago
- A basic building system written in Monogame with the Nez framework☆22Updated 7 years ago
- A pixel art generator on a Unity custom inspector☆82Updated 9 years ago
- Tile based level growth algorithm used in Procedural Dungeon Toolkit☆46Updated 6 years ago
- Simple dungeon generator☆103Updated 9 years ago
- InfiniMap - (Nearly) Infinite Maps☆26Updated 3 months ago
- A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.☆171Updated 4 years ago
- Tile IDE (tIDE) and xTile are an integrated solution for building tile-based games for Windows, Xbox 360 and Windows Phone 7 using Micros…☆42Updated 8 years ago
- Unity port (C#) of the Random Dungeon Generator by drow : http://donjon.bin.sh/code/dungeon/dungeon.pl☆32Updated 2 years ago
- C#/Unity port of Tracery (heavily WIP)☆23Updated 4 years ago
- 2.5D pixel-based game engine built on XNA/FNA/MonoGame.☆53Updated 5 years ago
- Introducing Mega Dad Adventures test suite for Tiled2Unity to GitHub☆26Updated 7 years ago
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆54Updated 7 years ago
- working with hexagonal maps in unity made easy.☆53Updated 4 years ago
- Procedural zelda-like dungeon-design-generating library. (This project is very old, please don't judge present me by past me's code, thx.…☆286Updated 7 years ago