20k / numerical_sim
☆12Updated 9 months ago
Alternatives and similar repositories for numerical_sim
Users that are interested in numerical_sim are comparing it to the libraries listed below
Sorting:
- ☆112Updated 4 months ago
- Generate(d) custom libraries for geometric algebras☆48Updated last year
- A performance-portable geodesic ray tracing library.☆25Updated 2 years ago
- Toy library for neural networks in Rust using Vulkan compute shaders☆81Updated 3 years ago
- single source shaders for opengl☆98Updated 5 months ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- Custom C++ Vulkan Bindings☆15Updated 3 years ago
- ☆19Updated last year
- Atomistic Spin Simulation Framework☆66Updated 4 years ago
- Rust library for build scripts to compile ISPC code into a Rust library☆92Updated 3 weeks ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 2 years ago
- C++ template metaprogram driven tensor math library☆86Updated 8 months ago
- Supplanting matrices with PGA in a forward 3D renderer.☆202Updated 9 months ago
- ☆98Updated last year
- A combined repository for all RLIBM prototypes☆45Updated 7 months ago
- Wavelength aware path tracer written in rust☆25Updated 10 months ago
- A static optimizing tensor compiler with a Python frontend, autodifferentiation, and a more "shader-like" syntax.☆48Updated last week
- The code to accompany "Constant Time Stateless Shuffling and Grouping"☆45Updated last year
- An evolutionary approach to find small and low latency sorting networks☆64Updated 3 weeks ago
- Geometric Algebra Library☆98Updated 5 years ago
- A better visualization of clang's -ftime-trace output☆18Updated 4 months ago
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆47Updated 3 months ago
- This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.☆162Updated 4 years ago
- Vulkan triangle in ~380 lines of code☆62Updated last month
- A collection of Fast Fourier Transform algorithms implemented in C++20.☆112Updated last year
- Reference implementation for "Temporal Set Inversion for Animated Implicits" (SIGGRAPH 2023)☆18Updated last year
- Physically based rendering in Rust☆37Updated 11 months ago
- A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp…☆133Updated 3 months ago
- Structure packing analysis utility.☆106Updated 3 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago