mattatz / unity-procedural-volumetric-fireLinks
Unity implementation of Real-time procedural volumetric fire.
☆63Updated 9 years ago
Alternatives and similar repositories for unity-procedural-volumetric-fire
Users that are interested in unity-procedural-volumetric-fire are comparing it to the libraries listed below
Sorting:
- Post Processing Effects for Unity☆80Updated 8 years ago
- Procedural skinned mesh animation 🐍 for Unity.☆88Updated 7 years ago
- Tubular mesh (tube shape along a curve without torsion) builder for Unity.☆50Updated 8 years ago
- A plexus effect running on the GPU in Unity☆23Updated 7 years ago
- Fast fluid simulator with CIP scheme☆44Updated 4 years ago
- Custom Unity Visual Effects Graph block which accepts shader snippets defining position☆44Updated 5 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆112Updated 7 years ago
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- ☆77Updated 7 years ago
- Unity example: drawing something like a pincushion☆37Updated 10 years ago
- View-aligned mesh slicing for Unity.☆77Updated 9 years ago
- custom procedural sky renderers for HDRP☆64Updated last year
- ☆73Updated 5 years ago
- Render MagicaVoxel vox files using the Unity VFX Graph☆37Updated 6 years ago
- compute shader example☆38Updated 5 years ago
- A testbed project for testing Unity Visual Effect Graph on Lightweight Render Pipeline.☆56Updated 6 years ago
- A small demonstration of Unity DXR ray-tracing + Timeline editing.☆30Updated 4 years ago
- A NBody simulation in Unity☆51Updated 3 years ago
- Raymarching x Rigidbody interaction example.☆64Updated 9 years ago
- Realtime ink painting simulator☆85Updated 3 years ago
- electric & gravitational field effect with unity particles☆37Updated 6 years ago
- ☆47Updated 9 years ago
- GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.☆92Updated 9 years ago
- Unity Shader Graph generated per particle animation curves for Visual Effect Graph☆30Updated 5 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆98Updated 6 years ago
- A surface shader based on ShaderX1☆43Updated 7 years ago
- GPU-based particle rendering system for Unity☆79Updated 6 years ago
- GPU-based neural network implementation in Unity.☆114Updated 7 years ago
- Low poly basic shape library for Unity☆43Updated 10 years ago
- Unity Metaball Effect☆61Updated 8 years ago