mattatz / unity-procedural-volumetric-fire
Unity implementation of Real-time procedural volumetric fire.
☆61Updated 8 years ago
Alternatives and similar repositories for unity-procedural-volumetric-fire:
Users that are interested in unity-procedural-volumetric-fire are comparing it to the libraries listed below
- Post Processing Effects for Unity☆80Updated 7 years ago
- Tubular mesh (tube shape along a curve without torsion) builder for Unity.☆50Updated 7 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆108Updated 6 years ago
- Fast fluid simulator with CIP scheme☆43Updated 3 years ago
- Unity Shader Graph custom function node exmaple☆41Updated 4 years ago
- Procedural skinned mesh animation 🐍 for Unity.☆86Updated 7 years ago
- Unity example: drawing something like a pincushion☆36Updated 9 years ago
- Render MagicaVoxel vox files using the Unity VFX Graph☆38Updated 5 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- compute shader example☆39Updated 4 years ago
- ☆45Updated 8 years ago
- A testbed project for testing Unity Visual Effect Graph on Lightweight Render Pipeline.☆57Updated 5 years ago
- Custom Unity Visual Effects Graph block which accepts shader snippets defining position☆45Updated 4 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆97Updated 5 years ago
- Collection of noises functions for Unity.☆28Updated 3 years ago
- Unity VFX Shader Graph sample☆69Updated 4 years ago
- ☆70Updated 4 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Unity Shader Graph generated per particle animation curves for Visual Effect Graph☆30Updated 5 years ago
- Objet Bruité Non Identifié - Unity displacement shader☆30Updated 4 years ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆50Updated 7 years ago
- Procedural modeling with Unity VFX Graph☆92Updated 5 years ago
- custom procedural sky renderers for HDRP☆60Updated 8 months ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- ☆77Updated 6 years ago
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- A trippy effect achieved by perturbing UV sampling with voronoi noise. Made with the shader graph in Unity 3D☆18Updated 4 years ago
- ☆83Updated 4 years ago