mattatz / unity-procedural-volumetric-fire
Unity implementation of Real-time procedural volumetric fire.
☆59Updated 8 years ago
Related projects: ⓘ
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆105Updated 5 years ago
- Render MagicaVoxel vox files using the Unity VFX Graph☆37Updated 5 years ago
- custom procedural sky renderers for HDRP☆57Updated 3 months ago
- Custom Unity Visual Effects Graph block which accepts shader snippets defining position☆44Updated 3 years ago
- Collection of noises functions for Unity.☆28Updated 3 years ago
- Procedural skinned mesh animation 🐍 for Unity.☆85Updated 6 years ago
- Post Processing Effects for Unity☆77Updated 6 years ago
- An implementation of Tonal Art Maps☆28Updated 6 years ago
- Unity Shader Graph generated per particle animation curves for Visual Effect Graph☆30Updated 4 years ago
- Unity Shader Graph custom function node exmaple☆41Updated 3 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- compute shader example☆39Updated 3 years ago
- Simple GPU water ripples in Unity 5.☆27Updated 8 years ago
- A testbed project for testing Unity Visual Effect Graph on Lightweight Render Pipeline.☆57Updated 5 years ago
- Unity project with automated setup and update for using the VisualEffectGraph from the GitHub repository☆38Updated 5 years ago
- ☆44Updated this week
- Custom Add-ons for Unity Visual Effect Graph☆36Updated 3 years ago
- ☆30Updated 7 years ago
- Unity example: drawing something like a pincushion☆35Updated 8 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 6 years ago
- Fast fluid simulator with CIP scheme☆44Updated 3 years ago
- Collection of experimental Unity Projects☆23Updated 5 years ago
- Explosion animation sequence with DXR ray tracing☆27Updated 3 years ago
- Control motion vector generation from timeline☆43Updated 6 years ago
- ☆83Updated 4 years ago
- A surface shader based on ShaderX1☆42Updated 6 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 6 years ago
- Perlin noise on the GPU in Unity☆42Updated 2 years ago
- Testing a sphere point picking function.☆25Updated 6 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆26Updated 4 years ago