z2oh / chromatic_confinementLinks
Rust implementation of k-d tree to efficiently perform color quantization to predefined sets
☆13Updated 7 years ago
Alternatives and similar repositories for chromatic_confinement
Users that are interested in chromatic_confinement are comparing it to the libraries listed below
Sorting:
- A raytracer written in Rust for fun and learning☆36Updated last year
- Proof of concept spectral path tracer in Rust☆108Updated 9 years ago
- A Drone/UAV Programming Library for Rust.☆192Updated 6 years ago
- A toy raytracer in Rust☆236Updated 4 years ago
- Simple ray tracer written in Rust☆195Updated 4 years ago
- Rust implementation of the book Ray Tracing in One Weekend☆102Updated 7 years ago
- Rust demoscene engine (currently on hold)☆122Updated 4 years ago
- Ergonomic Rust bindings for instrumenting Rust apps with high performance probes using SystemTap, DTrace, etc☆221Updated 6 years ago
- Monte Carlo ray tracer developed using Rust☆183Updated 5 years ago
- A Rust implementation of the "Ray Tracing in One Weekend" book☆87Updated 4 years ago
- An elegant (imo) rendering engine written in Rust.☆60Updated 3 years ago
- ☆34Updated 7 years ago
- A toy NES emulator in Rust☆78Updated 4 months ago
- ☆28Updated 7 years ago
- Using rust to create a real 4K intro☆298Updated 2 years ago
- Meshes with L-Systems☆135Updated 5 years ago
- Space jelly ships and floating gems☆100Updated 2 months ago
- Hilbert Transformation and inverse for Rust☆74Updated 2 years ago
- An OpenGL world visualizer, written in Rust☆69Updated 7 years ago
- Instagram filters in Rust 💫☆136Updated 7 years ago
- Ordered process (re)start, shutdown, and supervision.☆162Updated 5 years ago
- Making a rocket-powered rust application really really small☆45Updated 7 years ago
- SIMD noise library for Rust☆266Updated last year
- A Vulkan® API for Rust☆56Updated 3 years ago
- A λ-calculus grammar/interpretor written using LALRPOP and `λ!`.☆86Updated last year
- Moved to GitLab! RAA! RAA is WIP. Don't look.☆28Updated 7 years ago
- An implementation of Peter Shirley's Ray Tracing in One Weekend.☆120Updated 4 years ago
- ☆18Updated 5 years ago
- Glium-based 3D rendering pipeline☆63Updated 2 years ago
- Presentations, Proposals, and Requests for talks for the Rust Community☆31Updated 3 years ago