misyltoad / mingw-directx-headers
A copy of the DirectX Headers from MinGW-64.
☆11Updated last year
Related projects ⓘ
Alternatives and complementary repositories for mingw-directx-headers
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆13Updated 5 years ago
- Load-time conversion of S3 Texture Compression textures to other formats☆17Updated 6 years ago
- Converted repository with the history of X-Ray 1.0 game engine development☆9Updated 2 weeks ago
- Single file C header for UTF-x-to-y conversions + helpers☆13Updated last year
- A D3D9 implementation using OpenGL3☆27Updated 9 years ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 8 years ago
- PlayStation1 MDEC compression tools☆11Updated 3 years ago
- Far cry 3 editor decompiled☆12Updated 11 years ago
- Small C++ utility to extract files from a DOOM Eternal .resources or .wad7 file.☆10Updated 3 months ago
- Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.☆30Updated 5 months ago
- The Unreal Tournament v432 public source distribution, fixed for modern compilers.☆33Updated 7 years ago
- Single-header-file library which implements an integer-only windowed-sinc audio resampler.☆17Updated 7 months ago
- OpenGL 1.x to OpenGL ES 1.x wrapper (extracted from Quake 2 port)☆39Updated 2 weeks ago
- A 3D Graphic API Library☆19Updated 4 months ago
- A simple wrapper to allow playing games that use FMODex with FMOD☆11Updated 6 years ago
- A WIP fork of Quake 2 intended to add features more commonly seen in modern game engines.☆27Updated 2 years ago
- id Tech 4 (Doom 3) skeletal mesh / animation exporting add-on for Blender 2.76☆19Updated 8 years ago
- A Doom/Heretic/Hexen/Strife source port.☆14Updated 4 years ago
- C cross compiler toolchain targeting M68K and Z80 microprocessors. (NeoGeo/Mega Drive/Master System)☆14Updated 3 years ago
- SDL port of the DOS game Kiloblaster☆12Updated 12 years ago
- A git-based fork of the Jurassic Park: Trespasser source code.☆14Updated 6 years ago
- Fixed Point Math in C++ for Playstation 1☆12Updated last year
- Qt OpenGL MD3 (Quake 3) Model Renderer☆12Updated 9 years ago
- RenderWare "Graphics" 3 (3.5), PlayStation 2 — Evaluation Edition☆15Updated 3 years ago
- Quake III: Arena demake in 64(-ish) KB☆40Updated last year
- Reverse Engineering and documenting "Star Wars Episode 1: Racer"☆12Updated 6 years ago
- Wing Commander Saga: Darkest Dawn Source Code☆17Updated 10 years ago
- Source Code for Kelly Slater's Pro Surfer (2002), a Playstation 2 Surfing Game☆41Updated 3 years ago
- Machine-readable mapping from public driver version to AMD Vulkan component version☆12Updated 3 weeks ago