yumcyaWiz / glsl-compute-shader-sandbox
Some examples of OpenGL compute shader.
☆36Updated 3 years ago
Alternatives and similar repositories for glsl-compute-shader-sandbox:
Users that are interested in glsl-compute-shader-sandbox are comparing it to the libraries listed below
- OpenGL compute shader fluid☆22Updated 4 years ago
- ☆66Updated last year
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Various C/C++ examples. DirectX, OpenGL, CUDA, Vulkan, OpenCL.☆53Updated 5 months ago
- Gpu Renderer and Rasterizer - for python☆28Updated 6 months ago
- A simple real time GPU path tracer, using DX11 Compute shaders .☆20Updated last year
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆12Updated 6 years ago
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆42Updated last month
- A position-based physics engine☆15Updated 2 years ago
- Minimal pathtracer using Vulkan RayTracing☆45Updated 6 months ago
- Vulkan version of ALAG 2.5D PBR shading engine☆43Updated 6 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- a pathtracer with physically based rendering in mind☆27Updated 2 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 3 years ago
- Voxel / ray tracing template for the blog posts.☆55Updated 8 months ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated last year
- ☆28Updated 6 years ago
- This is my experiments with BVH build algorithms on GPU.☆51Updated 4 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33Updated 4 years ago
- A simple eulerian fluid simulation using OpenGL compute shaders☆53Updated 3 years ago
- A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch☆55Updated 2 years ago
- A 3D Toy Graphics Engine/Framework☆33Updated last year
- OpenGL 4 shader playground.☆25Updated 6 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆13Updated 3 years ago
- Pathtraced Realtime Engine☆69Updated last week
- C++ 3D Engine built with Vulkan☆21Updated 3 months ago
- With adaptive merging we reduce computation time in rigid body simulations.☆43Updated 4 years ago
- A cross-platform programmable shading language ( CPU only )☆58Updated 7 months ago