Some examples of OpenGL compute shader.
☆38Jan 9, 2022Updated 4 years ago
Alternatives and similar repositories for glsl-compute-shader-sandbox
Users that are interested in glsl-compute-shader-sandbox are comparing it to the libraries listed below
Sorting:
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- minimal but extensible header only implementation of photon mapping in C++☆121Nov 28, 2021Updated 4 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Mar 9, 2018Updated 8 years ago
- links related to computer graphics and geometry processing☆11Updated this week
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Updated this week
- A realtime lab software for experimentation around 3D models☆58Sep 22, 2024Updated last year
- A prototype editor for procedural landscape generation.☆13Jun 1, 2016Updated 9 years ago
- Runs Uiautomator2 on multiple ADB devices, and checks periodically checking each device's status☆12Mar 17, 2025Updated last year
- MILO perceptual quality metric☆23Dec 8, 2025Updated 3 months ago
- libGDX 3D setup - windy grass using a vertex shader☆10Apr 26, 2018Updated 7 years ago
- Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)☆43Dec 24, 2020Updated 5 years ago
- A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!☆15Oct 30, 2024Updated last year
- ☆13May 30, 2022Updated 3 years ago
- ☆13Aug 29, 2017Updated 8 years ago
- ☆25May 29, 2019Updated 6 years ago
- Streamlit MongoDB Connector: An efficient connector for interfacing MongoDB with Streamlit apps, developed for the Streamlit Connections …☆11Dec 19, 2023Updated 2 years ago
- ☆14Nov 11, 2025Updated 4 months ago
- Implementation of the IGESv5.3 specification☆64May 22, 2021Updated 4 years ago
- Timeline☆17Jan 5, 2023Updated 3 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆28Aug 23, 2025Updated 6 months ago
- compute shader basic code with OpenGL ES 3.2 (Android & Linux)☆25Jan 9, 2018Updated 8 years ago
- A particle editor for libGDX☆11Nov 25, 2023Updated 2 years ago
- Linux and windows privilege escalation cheatsheet☆11May 18, 2023Updated 2 years ago
- C/C++ Isosurface Extraction library☆14Jan 5, 2017Updated 9 years ago
- A simple Wavefront OBJ writer.☆15Aug 16, 2020Updated 5 years ago
- Dedicated library for using Effekseer particle tools in libGDX☆14Aug 15, 2022Updated 3 years ago
- ☆19Jan 22, 2026Updated last month
- A ImGui Pack of many modules im using build as one shared lib☆14Updated this week
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- A fork of libgdx-contribs, with added gradle support.☆14Jan 2, 2018Updated 8 years ago
- Official documentation of 3D Gaussians Plugin for Unreal Engine, a importer and renderer of training results of 3D Gaussian Splatting.☆20Feb 3, 2026Updated last month
- Webgpu experiments☆10Jul 3, 2022Updated 3 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 6 years ago
- Sample code to demonstrate how to implement the .NET MAUI Community Toolkit Popups☆15Oct 10, 2022Updated 3 years ago
- Master's thesis on volumetric rendering. Contains a path tracing and a progressive volumetric photon mapping implementation.☆14Nov 28, 2025Updated 3 months ago
- Microsoft's Debug Interface Access SDK☆27Nov 9, 2024Updated last year
- Examples of how to use ASSIMP in a C++ DirectX 11 project.☆22Dec 14, 2016Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆19Dec 1, 2015Updated 10 years ago
- Packaging a full-stack Clojure web app for production☆16Apr 22, 2022Updated 3 years ago