whu-lyh / flodLinks
Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"
☆16Updated last year
Alternatives and similar repositories for flod
Users that are interested in flod are comparing it to the libraries listed below
Sorting:
- An unofficial implementation of absGS☆118Updated last year
- 🌭🌭🌭 Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)☆30Updated 9 months ago
- Official code for "360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming"☆71Updated 5 months ago
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆24Updated 2 months ago
- Official code for the paper accepted to CVPR 2023, 'Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes'☆66Updated 5 months ago
- The official implementation of the CVPR'24 paper titled "XScale-NVS: Cross-Scale Novel View Synthesis with Hash Featurized Manifold".☆132Updated last year
- ☆70Updated last year
- Official implementation of 2D Triangle Splatting for Direct Differentiable Mesh Training☆143Updated 3 months ago
- ☆59Updated 5 months ago
- The Gaussian Splatting Toolkit is a cutting-edge collection of tools designed for new view synthesis using Gaussian splatting techniques,…☆86Updated last year
- ☆70Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆61Updated 2 months ago
- Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)☆57Updated 5 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆164Updated last year
- [ICCV 2025] Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction☆119Updated 9 months ago
- [ECCV2024] BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling☆87Updated last year
- ☆108Updated 11 months ago
- DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering☆42Updated last month
- ☆13Updated last year
- ☆66Updated 9 months ago
- [CVPR 2024] Geometry-aware Reconstruction and Fusion-refined Rendering for Generalizable Neural Radiance Fields☆31Updated last year
- [CVPR 2025 Highlight] Official Code Release Volumetrically Consistent 3D Gaussian Rasterization☆77Updated 7 months ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆189Updated 4 months ago
- [WACV 2025] OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting☆55Updated 3 weeks ago
- 🎉 Official code release of "TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors"…☆101Updated 4 months ago
- SpecGaussian with latent features: A high-quality modeling of the view-dependent appearance for 3D Gaussian Splatting☆26Updated last year
- ☆99Updated 9 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆112Updated 9 months ago
- Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting☆12Updated last year
- ☆18Updated 2 years ago