wasvy-org / wasvyLinks
Bevy WASM component model bridge
☆37Updated this week
Alternatives and similar repositories for wasvy
Users that are interested in wasvy are comparing it to the libraries listed below
Sorting:
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆79Updated this week
- Allows you to use coroutine in Bevy☆70Updated 3 weeks ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Updated 4 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆82Updated last month
- Animated GIF / WebP player for Bevy☆37Updated 6 months ago
- ☆111Updated 9 months ago
- Fine-grained reactivity framework for Bevy.☆123Updated 8 months ago
- Microlibrary for adding anchoring to UI☆45Updated last week
- A sprouting integration of the Firewheel audio engine☆82Updated 2 weeks ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆60Updated 2 weeks ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆110Updated last week
- A bevy 3D text mesh generator for displaying text☆69Updated last year
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆103Updated last year
- On-screen diagnostics☆110Updated 6 months ago
- ☆26Updated last year
- ☆33Updated last month
- A UI navigation algoritm implemented in rust currently targeting the bevy ui library☆103Updated last year
- A flexible `bevy_state` alternative☆31Updated last month
- A very bevy metaframework 🦄☆95Updated last week
- A web server integration for the Bevy game engine that allows you to easily append a webserver to Bevy☆25Updated 6 months ago
- ☆39Updated last month
- ☆61Updated last year
- An ability management suite for Bevy.☆79Updated 6 months ago
- Bevy asset loader that transparently supports loading over http(s)☆96Updated last month
- Reactive UI framework for Bevy game engine☆59Updated last year
- Animation graphs in Bevy!☆156Updated this week
- Trigger Bevy events from crossbeam channels☆31Updated last month
- cargo-generate template for a very simple bevy project. No optional features, fast compiles active, only bevy.☆29Updated 5 months ago
- Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.☆91Updated 2 weeks ago
- Mesh based bevy text implementation.☆51Updated last month