Salzian / bevy_fmodView external linksLinks
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
☆84Updated this week
Alternatives and similar repositories for bevy_fmod
Users that are interested in bevy_fmod are comparing it to the libraries listed below
Sorting:
- A Bevy plugin that automatically calculates AABBs for skinned meshes.☆21Jan 22, 2026Updated 3 weeks ago
- A sprouting integration of the Firewheel audio engine☆110Jan 28, 2026Updated 2 weeks ago
- Developer console plugin for the Bevy game engine.☆133Jan 9, 2025Updated last year
- Text effects library for the Bevy game engine.☆63Jan 17, 2026Updated 3 weeks ago
- Unofficial Steam Audio Rust Rewrite☆24Feb 4, 2026Updated last week
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Jan 13, 2026Updated last month
- Hierarchical opacity for bevy.☆13Jan 14, 2026Updated last month
- ☆52Jan 25, 2026Updated 2 weeks ago
- A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.☆195Nov 14, 2025Updated 2 months ago
- A Bevy plugin for integrating with the Steamworks SDK☆262Feb 6, 2026Updated last week
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Jul 13, 2025Updated 7 months ago
- Editable lookup curve for Bevy☆64Jan 24, 2026Updated 2 weeks ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆73Jan 17, 2026Updated 3 weeks ago
- A plugin for the Bevy game engine that adds camera shake to cameras.☆25May 9, 2025Updated 9 months ago
- A flexible `bevy_state` alternative☆34Jan 23, 2026Updated 3 weeks ago
- A Bevy helper to easily manage resources that need to persist across game sessions.☆107Jan 26, 2026Updated 2 weeks ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆28Jan 17, 2026Updated 3 weeks ago
- The dumbest and simplest layouting algorithm for bevy☆41Nov 15, 2023Updated 2 years ago
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Mar 15, 2024Updated last year
- .CUR and .ANI cursor file support for Bevy☆14Feb 4, 2026Updated last week
- Transform interpolation for fixed timesteps for the Bevy game engine.☆65Jan 16, 2026Updated 3 weeks ago
- A framework for saving and loading application state in Bevy.☆206Jan 21, 2026Updated 3 weeks ago
- Ergonomic and Correct Utility AI for Bevy Engine☆28Mar 5, 2025Updated 11 months ago
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Jul 30, 2024Updated last year
- Spatial datastructures for Bevy☆188May 3, 2025Updated 9 months ago
- ☆48Apr 29, 2025Updated 9 months ago
- ☆62Apr 5, 2024Updated last year
- A simple library for interpolation of bevy_xpbd rigidbodies☆17Apr 13, 2024Updated last year
- A collection of utilities for Bevy game engine☆12Jan 21, 2026Updated 3 weeks ago
- get the edges of objects in images☆13May 31, 2025Updated 8 months ago
- Add observers to your bundles☆13Jan 23, 2026Updated 3 weeks ago
- Bevy UI gradients plugin☆15Apr 26, 2025Updated 9 months ago
- A plugin that enables a subset of entity relationship features for bevy☆157Jun 3, 2025Updated 8 months ago
- A server-authoritative replication crate for Bevy.☆569Updated this week
- Flexible tweening plugin library for Bevy.☆150Feb 7, 2026Updated last week
- Animation graphs in Bevy!☆172Updated this week
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆32Mar 31, 2025Updated 10 months ago
- Collection of generic asset loaders for common file formats☆254Jan 14, 2026Updated 3 weeks ago
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆170Jan 17, 2026Updated 3 weeks ago