Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
☆85Feb 11, 2026Updated 3 weeks ago
Alternatives and similar repositories for bevy_fmod
Users that are interested in bevy_fmod are comparing it to the libraries listed below
Sorting:
- A Bevy plugin that automatically calculates AABBs for skinned meshes.☆21Jan 22, 2026Updated last month
- Developer console plugin for the Bevy game engine.☆134Jan 9, 2025Updated last year
- A sprouting integration of the Firewheel audio engine☆116Feb 14, 2026Updated 2 weeks ago
- Text effects library for the Bevy game engine.☆65Feb 11, 2026Updated 3 weeks ago
- Unofficial Steam Audio Rust Rewrite☆24Feb 4, 2026Updated last month
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆84Jan 13, 2026Updated last month
- ☆52Feb 10, 2026Updated 3 weeks ago
- Hierarchical opacity for bevy.☆13Jan 14, 2026Updated last month
- A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.☆195Nov 14, 2025Updated 3 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆57Jul 13, 2025Updated 7 months ago
- A Bevy plugin for integrating with the Steamworks SDK☆268Feb 6, 2026Updated last month
- Editable lookup curve for Bevy☆65Jan 24, 2026Updated last month
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆74Feb 21, 2026Updated last week
- A plugin for the Bevy game engine that adds camera shake to cameras.☆25May 9, 2025Updated 9 months ago
- A flexible `bevy_state` alternative☆35Jan 23, 2026Updated last month
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆29Jan 17, 2026Updated last month
- A Bevy helper to easily manage resources that need to persist across game sessions.☆111Jan 26, 2026Updated last month
- The dumbest and simplest layouting algorithm for bevy☆41Nov 15, 2023Updated 2 years ago
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Mar 15, 2024Updated last year
- .CUR and .ANI cursor file support for Bevy☆14Feb 16, 2026Updated 2 weeks ago
- A framework for saving and loading application state in Bevy.☆206Jan 21, 2026Updated last month
- Transform interpolation for fixed timesteps for the Bevy game engine.☆68Jan 16, 2026Updated last month
- Ergonomic and Correct Utility AI for Bevy Engine☆29Mar 5, 2025Updated last year
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Jul 30, 2024Updated last year
- ☆48Apr 29, 2025Updated 10 months ago
- ☆61Apr 5, 2024Updated last year
- Spatial datastructures for Bevy☆189May 3, 2025Updated 10 months ago
- A simple library for interpolation of bevy_xpbd rigidbodies☆17Apr 13, 2024Updated last year
- Pathfinding on NavMeshes for Bevy☆450Feb 9, 2026Updated 3 weeks ago
- Add observers to your bundles☆13Jan 23, 2026Updated last month
- Bevy UI gradients plugin☆15Apr 26, 2025Updated 10 months ago
- get the edges of objects in images☆14May 31, 2025Updated 9 months ago
- A collection of utilities for Bevy game engine☆12Jan 21, 2026Updated last month
- A plugin that enables a subset of entity relationship features for bevy☆158Jun 3, 2025Updated 9 months ago
- A server-authoritative replication crate for Bevy.☆574Updated this week
- Flexible tweening plugin library for Bevy.☆150Updated this week
- Convert glTF extras to Bevy Components using reflection☆261Feb 21, 2026Updated last week
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Mar 31, 2025Updated 11 months ago
- Collection of generic asset loaders for common file formats☆256Jan 14, 2026Updated last month