studentutu / GPU_Mesh_Instancing
First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://github.com/sugi-cho/Animation-Texture-Baker
☆15Updated 3 years ago
Related projects: ⓘ
- Quadtree and Octree implementation for unity☆19Updated 4 years ago
- Unity visual effect collection.☆15Updated 4 months ago
- Workaround for jobified raycasts limitations☆19Updated 4 years ago
- A tool which allows to paint on light map.☆13Updated 4 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆27Updated 4 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- A tool to export Unity project to a zip file☆18Updated last year
- An Unity asset plugin to open file with system default Application.☆20Updated last year
- ☆20Updated 3 years ago
- UI components that render based on SDF. Rounded corners, outlines, SDFTexture editor.☆28Updated this week
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆37Updated 5 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆26Updated 3 years ago
- Megumin系列类库的公共基础库。☆17Updated 2 months ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆17Updated 4 years ago
- A simple un-optimized skinned decal system for Unity.☆11Updated 5 years ago
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆35Updated last year
- Management of layers for physics collision.☆14Updated 5 years ago
- A toon shader with detail outline effect.☆17Updated 4 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated last year
- color spreading post-processing effect in Unity☆41Updated 2 years ago
- Small package to help using Unity's custom player loop.☆9Updated 8 months ago
- 基于深度的Bloom实现☆17Updated 5 years ago
- ☆24Updated 3 years ago
- Unity ParticleSystem for built-in UI☆24Updated last year
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆42Updated 4 years ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆40Updated 7 months ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆22Updated 4 years ago
- The repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their perfo…☆23Updated last year
- A noise visualizer and editor in Unity3D☆22Updated 3 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆30Updated 2 years ago