ubisoft / FASTBuildMonitor
Event monitor for FASTBuild
☆17Updated last year
Alternatives and similar repositories for FASTBuildMonitor:
Users that are interested in FASTBuildMonitor are comparing it to the libraries listed below
- Small single-header C++ library that renders Windows fonts in graphics applications☆45Updated 6 years ago
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- Lambda Game Engine☆23Updated 4 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆67Updated 3 years ago
- Memory allocators☆48Updated 6 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆119Updated 2 months ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- Tile-based SW rasterizer☆33Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- A sample deferred renderer using D3D11.☆14Updated 11 years ago
- Premake module adding support for compilation speed up through the use of the "single compilation unit" pattern, slightly modified.☆17Updated 8 months ago
- C# debugging automation tool☆40Updated 11 months ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆69Updated last year
- Shader Compilation Tool☆87Updated last month
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- Core libraries and utilities☆34Updated 2 years ago
- ☆28Updated last year
- A DX12 / Vulkan PBR renderer implementation☆22Updated 2 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆41Updated 5 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 9 years ago
- ☆81Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆33Updated last week
- Quality-enhanced fork of DirectX Texture Library☆19Updated 2 years ago
- Forward plus rendering using Vulkan☆32Updated 8 years ago
- A personal game engine project, with development focus towards 2D/2.5D games.☆41Updated last month
- Copy of Morten S. Mikkelsen tangent space code☆48Updated 9 years ago