Multiresolution Sparse Block Grids (MSBG) library
☆182Jun 9, 2025Updated last year
Alternatives and similar repositories for MSBG
Users that are interested in MSBG are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆26Dec 18, 2025Updated 9 months ago
- ☆24Jul 29, 2025Updated last year
- ☆32Jul 26, 2022Updated 4 years ago
- ☆184Jan 22, 2024Updated 2 years ago
- Augmented Vertex Block Descent for Houdini☆129Sep 11, 2026Updated 3 weeks ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆22Oct 10, 2025Updated 11 months ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆98Feb 4, 2024Updated 2 years ago
- ☆24Jul 6, 2026Updated 2 months ago
- ☆32Dec 8, 2022Updated 3 years ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆89May 24, 2026Updated 4 months ago
- ☆10Aug 2, 2022Updated 4 years ago
- ☆156Mar 11, 2022Updated 4 years ago
- Shadertoy Importer for Houdini COPs☆26Jul 22, 2026Updated 2 months ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆49Jul 1, 2024Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Grid-Free Monte Carlo Solvers for Physics Simulations Involving Partial Differential Equations☆305Sep 1, 2026Updated last month
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆707Mar 29, 2024Updated 2 years ago
- [SIGGRAPH Asia 2023] DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control, please visit the project website for m…☆35Dec 4, 2024Updated last year
- ☆61Apr 20, 2026Updated 5 months ago
- ☆47May 4, 2024Updated 2 years ago
- Experimental codebase for Differential Walk on Spheres.☆40Sep 17, 2024Updated 2 years ago
- Polyhaven / HDRI haven assets manager for maya☆13Aug 22, 2025Updated last year
- A set of reusable functions to integrate IPC into an existing simulation.☆329Sep 17, 2026Updated 2 weeks ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆42Feb 6, 2018Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"☆27Oct 29, 2024Updated last year
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆26Feb 24, 2023Updated 3 years ago
- Automatically exported from code.google.com/p/gemsfmm☆11Feb 27, 2021Updated 5 years ago
- This is the first fully GPU Optimized IPC framework☆151Aug 31, 2026Updated last month
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- Basic implementation of the Reduced Immersed Method [Brandt, Scandolo, Eisemann, Hildebrandt 2019]☆12Aug 6, 2020Updated 6 years ago
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆179Sep 1, 2026Updated last month
- Source code for Eulerian Solid-Fluid Coupling☆19Nov 28, 2016Updated 9 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆114May 5, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.☆310Sep 1, 2026Updated last month
- A CUDA implementation of the spatialized normal cone hierarchy based on a linear BVH. (Submodule for the SIGGRAPH 2025 paper "Guiding-Bas…☆19Oct 7, 2025Updated 11 months ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆114Oct 18, 2018Updated 7 years ago
- The source code of our paper PNCG.☆68Jan 21, 2026Updated 8 months ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆280Oct 17, 2024Updated last year
- Max integration for LuxCore☆11Nov 1, 2025Updated 11 months ago
- An addon for Blender enabling just-in-time loading and animation of mesh and particle/ point-cloud sequences.☆94Jan 7, 2026Updated 8 months ago