Multiresolution Sparse Block Grids (MSBG) library
☆178Jun 9, 2025Updated last year
Alternatives and similar repositories for MSBG
Users that are interested in MSBG are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆25Dec 18, 2025Updated 8 months ago
- ☆24Jul 29, 2025Updated last year
- ☆32Jul 26, 2022Updated 4 years ago
- ☆184Jan 22, 2024Updated 2 years ago
- Augmented Vertex Block Descent for Houdini☆126Aug 15, 2026Updated last week
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆20Oct 10, 2025Updated 10 months ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆97Feb 4, 2024Updated 2 years ago
- ☆24Jul 6, 2026Updated last month
- ☆32Dec 8, 2022Updated 3 years ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆87May 24, 2026Updated 3 months ago
- ☆10Aug 2, 2022Updated 4 years ago
- ☆153Mar 11, 2022Updated 4 years ago
- Shadertoy Importer for Houdini COPs☆26Jul 22, 2026Updated last month
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆49Jul 1, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Grid-Free Monte Carlo Solvers for Physics Simulations Involving Partial Differential Equations☆301Aug 2, 2026Updated 3 weeks ago
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆701Mar 29, 2024Updated 2 years ago
- [SIGGRAPH Asia 2023] DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control, please visit the project website for m…☆35Dec 4, 2024Updated last year
- ☆59Apr 20, 2026Updated 4 months ago
- ☆48May 4, 2024Updated 2 years ago
- Experimental codebase for Differential Walk on Spheres.☆39Sep 17, 2024Updated last year
- Polyhaven / HDRI haven assets manager for maya☆13Aug 22, 2025Updated last year
- A set of reusable functions to integrate IPC into an existing simulation.☆322Updated this week
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆42Feb 6, 2018Updated 8 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"☆26Oct 29, 2024Updated last year
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆26Feb 24, 2023Updated 3 years ago
- Automatically exported from code.google.com/p/gemsfmm☆11Feb 27, 2021Updated 5 years ago
- This is the first fully GPU Optimized IPC framework☆145Jul 16, 2026Updated last month
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- Basic implementation of the Reduced Immersed Method [Brandt, Scandolo, Eisemann, Hildebrandt 2019]☆12Aug 6, 2020Updated 6 years ago
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆178Sep 11, 2025Updated 11 months ago
- Source code for Eulerian Solid-Fluid Coupling☆19Nov 28, 2016Updated 9 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆113May 5, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.☆302Jul 10, 2026Updated last month
- A CUDA implementation of the spatialized normal cone hierarchy based on a linear BVH. (Submodule for the SIGGRAPH 2025 paper "Guiding-Bas…☆19Oct 7, 2025Updated 10 months ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆113Oct 18, 2018Updated 7 years ago
- The source code of our paper PNCG.☆68Jan 21, 2026Updated 7 months ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆273Oct 17, 2024Updated last year
- A massively parallel high performance GPU Cosserat Rods Simulator☆241Oct 1, 2025Updated 10 months ago
- Max integration for LuxCore☆11Nov 1, 2025Updated 9 months ago