Lancelotbronner / swift-raylib
☆17Updated 11 months ago
Alternatives and similar repositories for swift-raylib:
Users that are interested in swift-raylib are comparing it to the libraries listed below
- pure swift OpenGL function loading☆32Updated 7 years ago
- Example projects for GateEngine, a cross platform game engine for Swift developers.☆35Updated 9 months ago
- A Swift library that makes GLFW a bit more manageable.☆18Updated 10 months ago
- A lightweight CSS parser for parsing and creating CSS stylesheets☆14Updated 2 years ago
- Functional DSP / Audio Framework for Swift☆56Updated 7 months ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆39Updated last month
- A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package a…☆118Updated 2 years ago
- GameMath provides common types, related functions, and operators used for interactive realtime simulations (games).☆53Updated last year
- Cross-platform 2D graphics library for Swift☆27Updated 6 months ago
- A fast, flexible and simple to use entity component system☆16Updated last year
- A natural Swift interface for Vulkan☆13Updated 4 years ago
- A Swift SPM framework for running and managing Lua code from Swift.☆9Updated last year
- Type safety for Metal 🤘☆34Updated last week
- Experimental: Reactive Wasm Web-Components with Embedded Swift☆42Updated last week
- Swift wrapper around Simple Direct Media Layer (SDL2) for macOS, iOS, Linux and Windows☆114Updated last week
- A Swift wrapper around cairo-1.x that is largely auto-generated from gobject-introspection☆16Updated last month
- A Swift library for storage, manipulation, export, and rendering of Voxel data.☆16Updated last month
- A procedural game asset generator for macOS and iOS☆30Updated last year
- Hardware accelerated visualisation of Modular Multiplication on a Circle written in Swift using Metal API and SwiftUI.☆34Updated 2 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆52Updated 6 months ago
- Cross platform graphics in Swift using WGSL. An implementation of wgpu-native☆13Updated last year
- taylor’s (not so) famous HTML DSL 👠☆24Updated last week
- Swift bindings for WebGPU☆101Updated 2 months ago
- debuggable parsing tools for performance-sensitive libraries☆16Updated 3 months ago
- A visual Metal shader editor for macOS and iPadOS☆55Updated last year
- Declarative dispatching of Metal shaders from SwiftUI views☆60Updated 4 months ago
- swift language support for the godot game engine☆116Updated 3 years ago
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆10Updated last year
- Multi-platform 2D and 3D game engine written on Swift☆75Updated last week
- A wrapper around Swift's Codable that allows versioning of Codable types, and rationalises migrations from older versions of the type.☆45Updated 6 months ago