tobspr / RenderPipeline-Samples
Samples for the Render Pipeline
☆33Updated 8 years ago
Alternatives and similar repositories for RenderPipeline-Samples:
Users that are interested in RenderPipeline-Samples are comparing it to the libraries listed below
- 3D Physics Engine.☆52Updated 9 years ago
- BlendELF is a 3d game engine for rapid prototyping and game & virtual reality creation.☆46Updated 14 years ago
- A Small Library for 3D Rigid Body Physics Tutorial☆26Updated 5 years ago
- C++ Project of Panda3D Render Pipeline (Python)☆11Updated 5 years ago
- Simple terrain editor built using Urho3D.☆112Updated 2 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Lightweight User Interface for Panda3D☆86Updated 4 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated last year
- Toolkit to make C++ modules and extensions for the Panda3D engine☆21Updated 2 years ago
- Data driven game engine.☆162Updated 4 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Simple game engine for C++ 11 / OpenGL 3.x +☆54Updated 7 years ago
- Minimalistic, cross platform, open source 3d game engine framework☆61Updated 4 years ago
- Nebula Trifid☆72Updated last year
- voxel Terrain using marching cubes and transvoxel☆111Updated 7 years ago
- OpenGL 4 PBR engine☆27Updated 6 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 6 years ago
- ☆18Updated 9 years ago
- Paged Geometry is a component for rendering of dense vegetation☆24Updated 5 months ago
- Magus Gui wizzard☆17Updated 7 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Official Cal3D - 3d character animation library☆60Updated 3 years ago
- Simple Terrain Engine in 200 Lines of Code☆31Updated 9 years ago
- Sample nuklear ui integration for Urho3D☆18Updated 8 years ago
- Example projects for the bs::framework☆63Updated 2 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- [Obselete]☆44Updated 7 years ago
- Physically based renderer and simulation engine for real-time applications.☆42Updated 5 years ago