tobspr / RenderPipeline
Physically Based Shading and Deferred Rendering for the Panda3D game engine
☆982Updated last year
Alternatives and similar repositories for RenderPipeline:
Users that are interested in RenderPipeline are comparing it to the libraries listed below
- Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU☆4,731Updated last week
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,433Updated 3 weeks ago
- 3D C++ Game Engine - yet another open source game engine☆3,593Updated 3 months ago
- Newton Dynamics is an integrated solution for real time simulation of physics environments.☆975Updated this week
- Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptuall…☆1,559Updated 7 months ago
- Lightweight open source FBX importer☆1,206Updated 3 months ago
- Lightweight and Simple 3D Open Source Physics Engine in C++☆952Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆824Updated 2 months ago
- aka ogre v2 - scene-oriented, flexible 3D C++ engine☆1,164Updated 2 weeks ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,473Updated 2 years ago
- A small, portable and extensible C++ 3D coding framework☆2,025Updated 2 years ago
- Modern C++14 library for the development of real-time graphical applications☆1,750Updated 5 years ago
- cmftStudio - GUI counterpart for:☆1,280Updated 4 years ago
- the thin c++ game engine☆1,582Updated 3 years ago
- A game engine with an emphasis on real-time cutting-edge solutions☆2,408Updated this week
- 3D Procedural Game Engine Using OpenGL☆1,235Updated this week
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,044Updated last year
- Open source c++ skeletal animation library and toolset☆2,553Updated 2 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,430Updated 3 years ago
- c++ toolkit for rapid development of live graphical apps and games☆1,686Updated last year
- Lightweight User Interface for Panda3D☆86Updated 4 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆841Updated 4 years ago
- ☆875Updated 3 years ago
- free and open source voxel art tools - editor, thumbnailer and format converter☆1,178Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆3,825Updated last week
- Crown Engine☆2,204Updated this week
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆680Updated 8 years ago
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,251Updated last week
- Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.☆900Updated this week
- Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14☆784Updated last year