thennequin / TexeledLinks
Almost handmade simple texture viewer and editor
☆69Updated last year
Alternatives and similar repositories for Texeled
Users that are interested in Texeled are comparing it to the libraries listed below
Sorting:
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆67Updated last week
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 6 months ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 3 years ago
- ☆54Updated 3 years ago
- imgui control to inspect image pixels☆114Updated 6 years ago
- An immediate mode variable control library for use with Dear ImGui☆25Updated 4 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆29Updated 4 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆47Updated 11 years ago
- A realtime lab software for experimentation around 3D models☆59Updated last year
- Verus Engine is a modern 3D game engine.☆42Updated 11 months ago
- Framework for creating desktop applications with OpenGL and ImGui☆16Updated 4 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆45Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- A LightFileWatcher☆29Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Small C++ library to generate font atlas images☆24Updated 6 years ago
- Experimental project that allows a process to submit UI elements to a Dear ImGui context hosted by another☆13Updated 4 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆37Updated 3 years ago
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆82Updated last year
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- A game engine in early development☆53Updated 3 years ago
- Single file DDS header encoder and decoder☆78Updated 3 weeks ago
- Add Runtime Compiled C++ to the Dear ImGui example using the GLFW and OpenGL backend - with power saving☆97Updated last year
- Two player 2D submarine game with some fluid dynamics.☆21Updated 2 years ago
- Testing various BCn texture format decoding libraries☆16Updated 3 years ago