teadrinker / foliage-shader
Unity surface shader for leaves/pine needles (on alpha cutout textures)
☆15Updated 3 years ago
Related projects: ⓘ
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- Vertex ambient occlusion baking tool for Unity.☆34Updated 4 years ago
- Skybox shaders for Unity.☆22Updated 4 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆27Updated 2 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 4 years ago
- ☆15Updated this week
- ☆15Updated 2 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆21Updated last year
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆23Updated 3 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated last year
- 🖥 An example of LCD Display shader in URP.☆31Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated last year
- Ambient lighting probe sampling☆41Updated 4 years ago
- Improved version of unity's deferred decals system with layering and frustrum culing☆22Updated last year
- ☆24Updated 4 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 3 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆32Updated 6 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 4 years ago
- Unity 3D Deferred Grass☆19Updated 3 years ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆36Updated 2 years ago
- Pack any color data into texture channels.☆23Updated 8 months ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- Library for generating sharp shadow volumes in Unity3D.☆40Updated 2 years ago
- An example Unity asset processor that automatically imports colliders.☆19Updated 2 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- ☆24Updated 3 years ago
- Medieval Town Generator for Unity☆40Updated 2 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆34Updated 2 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆17Updated 6 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago