teadrinker / foliage-shader
Unity surface shader for leaves/pine needles (on alpha cutout textures)
β17Updated 3 years ago
Alternatives and similar repositories for foliage-shader:
Users that are interested in foliage-shader are comparing it to the libraries listed below
- β10Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.β36Updated 4 years ago
- π₯ An example of LCD Display shader in URP.β32Updated last year
- An easy to extend version of Unity's default lit URP shader based on some simple macros.β22Updated last month
- Unity 3D Deferred Grassβ23Updated 4 years ago
- β15Updated 3 years ago
- Rendering vector graphics in Unity with the power of GPU.β45Updated last year
- Unity Gyroscope manager. Base package for helpful Gyroscope tools.β15Updated last year
- Unity indirect GPU instancing & painting with culling and LODs in URPβ14Updated last year
- β25Updated 4 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipelineβ17Updated 4 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.β14Updated last year
- Implements Material Instance capabilities like in Unreal Engine 4β24Updated 3 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.β27Updated 3 years ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.β26Updated 3 years ago
- β55Updated 7 months ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaderβ¦β29Updated 2 months ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipelineβ27Updated 2 years ago
- A (Designed for foliage) Billboard Generatorβ51Updated 3 years ago
- Customize on-demand shadow rendering in HDRP.β19Updated 11 months ago
- Inverse Square Falloff for Unity Default Lightingβ31Updated 4 years ago
- Skybox shaders for Unity.β24Updated 5 years ago
- Unity 3d project showing opaque active camouflage rendering techniqueβ31Updated 6 years ago
- Implementation of simple liquid wobble using Shader Graph in Unityβ19Updated 5 months ago
- β32Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraphβ18Updated 5 years ago
- Ambient lighting probe samplingβ41Updated 4 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in rendererβ24Updated 2 years ago
- Helper to reassign a skinned mesh from one skeleton to another matching skeletonβ15Updated 5 years ago
- β25Updated 3 years ago