VideojogosLusofona / snappable-meshes-pcg
Procedural generation of 3D maps with snappable meshes
☆29Updated 2 months ago
Alternatives and similar repositories for snappable-meshes-pcg:
Users that are interested in snappable-meshes-pcg are comparing it to the libraries listed below
- Prototype solution for level design visual scripting using Unity Engine☆15Updated last year
- A quick and simple image noise and pattern generator for Unity (Editor)☆23Updated 2 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆28Updated 2 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- Customize on-demand shadow rendering in HDRP.☆19Updated last year
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- Combine multiple textures into one!☆31Updated 4 years ago
- Blob/Fake Shadow by Decal Projector for Unity☆18Updated last year
- Simple Octree for Unity with Job System☆27Updated 3 years ago
- Conditional Reaction Sequence Runner for Unity☆14Updated last year
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Procedural Grass System with Compute Shaders in Unity☆27Updated 2 years ago
- An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while prov…☆30Updated last year
- ☆25Updated 3 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆38Updated last year
- Useful Editor Utility☆25Updated 2 years ago
- Applies Preset to folders and objects☆42Updated 2 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 3 months ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- A simple, SRP compatible, mobile toon shader for unity.☆23Updated 4 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Lib to read Clipboard Image data in Unity☆28Updated 3 months ago
- A simple un-optimized skinned decal system for Unity.☆11Updated 5 years ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆29Updated 3 months ago
- General Utilities for Unity☆30Updated 11 months ago
- Physics-based Dust Simulation☆28Updated 3 years ago
- ☆34Updated 4 months ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- A free unity noise library☆17Updated 2 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago