gprt-org / GPRT
☆28Updated this week
Alternatives and similar repositories for GPRT
Users that are interested in GPRT are comparing it to the libraries listed below
Sorting:
- OptiX SDK headers, everything needed to build & run OptiX applications. SDK samples not included.☆23Updated 2 months ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆13Updated 3 years ago
- ☆17Updated last week
- python bindings for anari☆19Updated 3 weeks ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- OpenGL SPH fluid simulation and rendering☆27Updated 4 months ago
- Monte Carlo Render Viewing and Visualization Tools☆11Updated 4 years ago
- SPH simulation in Vulkan compute shader.☆46Updated 2 years ago
- A procedural geometry generation library for C++11☆8Updated 2 years ago
- Brandon Pelfrey's SPH fluid simulation tutorial☆58Updated 6 years ago
- A 3D viewer bootstrapping library☆12Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- PIC/FLIP/APIC fluid simulation☆36Updated 3 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆22Updated 2 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆50Updated 8 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- A position-based physics engine☆16Updated 2 years ago
- A library for ray tracing based rendering algorithms using CUDA☆51Updated 4 years ago
- Jet Framework's rendering resources☆35Updated 4 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- ☆23Updated last month
- ☆8Updated 6 years ago
- Source Code for "Fast Radius Search Exploiting Ray Tracing Frameworks"☆22Updated 4 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 3 months ago
- Device for ANARI generating USD+Omniverse output☆17Updated last month
- A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in C++☆60Updated 2 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 4 years ago
- The ultimate mesh handling library☆56Updated this week
- Affine Particle-in-Cell Water Simulation in 2D☆118Updated last year