suitengu / fbxDemo
☆28Updated this week
Related projects: ⓘ
- Ray tracing project☆21Updated 12 years ago
- Code for my tutorials on using GLFW3.☆38Updated 9 years ago
- Automatically exported from code.google.com/p/glfx☆36Updated 9 years ago
- Lightweight C++ OpenGL ES 2.0 framework for iOS / Android☆17Updated 9 years ago
- RcEngine is a graphics engine implemented in C++, inspired by OGRE and KlayGE.☆14Updated 9 years ago
- simple water simulation on the GPU☆48Updated 10 years ago
- Assimp animation pre processor☆8Updated 8 years ago
- I-Cube Engine : Cross Platform OpenGL/C++(0x11) 3D VR Engine Virtual Reality☆10Updated 7 years ago
- a cocos2d-x-like simple 3d engine☆29Updated 8 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- ☆21Updated this week
- Physically based renderer demo in Android☆42Updated 9 years ago
- ☆48Updated 12 years ago
- An OpenGL application written in C that demonstrates lighting implemented with GLSL shaders.☆29Updated 8 years ago
- a simple but powerful 3D render engine with OpenGL, OpenGL ES2 (iOS, android) backends. D3D11 backend is work in progress☆79Updated 10 years ago
- This project is a simple, android mobile-oriented, 3D OpenGL ES 2.0 based game engine developed inside of the Android Native Development …☆11Updated 7 years ago
- WebGL 3D graphics demos and helper code written in Javascript. Optimized for PowerVR devices☆87Updated 8 years ago
- FBX model viewer by sygh☆12Updated last year
- A minimalistic, dependency-free C++ path tracer☆22Updated 9 years ago
- 3D Octree SceneManager & terrain Quadtree renderer.☆21Updated 5 years ago
- Simple implementation of precompiling shaders on Android using OpenGLES 3.0☆21Updated 10 years ago
- Yet Another GL Framework☆15Updated 7 years ago
- OpenGL tech demo demonstrating a variety of techniques.☆13Updated 8 years ago
- A shader effect compiler for GLSL☆20Updated 4 years ago
- FBX Loader 2015 for DX11☆28Updated 9 years ago
- Urho3D Theora Video☆12Updated 8 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- ☆12Updated this week
- fbx importer lgpl; no use of autodesk sdk; debug viewer; reads mesh and animations☆22Updated 11 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆23Updated 8 years ago