dobkeratops / openfbx
fbx importer lgpl; no use of autodesk sdk; debug viewer; reads mesh and animations
☆22Updated 12 years ago
Alternatives and similar repositories for openfbx:
Users that are interested in openfbx are comparing it to the libraries listed below
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆66Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆35Updated 6 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Example projects for the bs::framework☆63Updated 2 years ago
- Minimalistic image loader library for GL projects☆63Updated 7 years ago
- Dave Eberly's Geometric Tools☆35Updated 11 years ago
- SlimShader is a Direct3D shader bytecode parser for .NET and C++☆24Updated 11 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆65Updated 5 years ago
- Nebula Trifid☆71Updated last year
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- a reserch desktop app based on electron☆32Updated 7 years ago
- Amazon Shader Language (AZSL) Compiler☆25Updated last week
- Clustered shading on Android sample☆69Updated 7 years ago
- Copy of Morten S. Mikkelsen tangent space code☆48Updated 9 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 9 years ago
- SoftCompute, CPU JIT execution of SPIR-V compute shader☆46Updated 6 months ago
- OpenGL ES 3.0 Deferred Renderer☆143Updated 7 years ago
- Core libraries and utilities☆34Updated 2 years ago
- RcEngine is a graphics engine implemented in C++, inspired by OGRE and KlayGE.☆14Updated 10 years ago