ReinUsesLisp / siritLinks
A runtime SPIR-V assembler
☆45Updated 2 years ago
Alternatives and similar repositories for sirit
Users that are interested in sirit are comparing it to the libraries listed below
Sorting:
- Yet another AArch64 emitter☆62Updated last year
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆43Updated this week
- C++ math library for graphics programs☆10Updated 3 years ago
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆52Updated 4 years ago
- PlayStation1 MDEC compression tools☆11Updated 4 years ago
- cinf is a runtime library and compiler plug-in to support reflection in C.☆43Updated 2 months ago
- PlayStation 2 emulator written in C++.☆45Updated 2 years ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago
- A cross-platform, header-only compute-shader-styled job dispatching API written in C++.☆21Updated 5 years ago
- Public domain single-file libraries - stb style☆21Updated 8 months ago
- A C++ Front-end based on LLVM's clang.☆20Updated 7 months ago
- SIMD accelerated method to get the average color of an RGBA8 image☆49Updated this week
- Triangle rasterization routines accelerated by SSE and AVX☆71Updated 7 years ago
- Lets try out a few ways to easily create a modern Win32 UI app☆22Updated 4 years ago
- A triangle stripping implementation dating from the NVIDIA GeForce 2 era.☆28Updated 6 years ago
- Library to Generate SPIR-V Binary☆36Updated 7 months ago
- An alternative standard library for C++☆27Updated 4 years ago
- A tiny, just-for-fun software rasterizer written in C☆71Updated 7 years ago
- A Metal implementation similar to the official Metal C++ API☆52Updated 2 years ago
- Shitfaced Clowns' source code for GBA demos☆27Updated 11 years ago
- Software implementation of any size ieee754 floating points☆55Updated 5 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- PlayStation emulator written in C++.☆28Updated 2 years ago
- Direct3D 11 Renderer☆10Updated 4 years ago
- Single file C header for UTF-x-to-y conversions + helpers☆13Updated 2 years ago
- CoroGB is an experimental gameboy emulator written in C++ w/ coroutines☆54Updated 2 months ago
- Emulator for NES/GB/Chip-8 written in C++.☆29Updated 3 years ago
- C library for accessing assets (read-only data) from many different sources, with an fopen/fread-like API.☆17Updated 2 years ago
- A copy of the DirectX Headers from MinGW-64.☆13Updated 2 years ago