VectorChief / QuadRay-engineLinks
Realtime raytracer using SIMD on ARM, MIPS, PPC and x86
☆26Updated 6 months ago
Alternatives and similar repositories for QuadRay-engine
Users that are interested in QuadRay-engine are comparing it to the libraries listed below
Sorting:
- SIMD macro assembler unified for ARM, MIPS, PPC and x86☆90Updated 8 months ago
- 3d math with C and SIMD intrinsics☆44Updated 3 years ago
- mini-LZ library☆34Updated 2 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Updated 9 years ago
- vectorized high-level math library☆43Updated 6 years ago
- Public domain linear time distance field and Voronoi diagram on lattice grid☆55Updated 8 years ago
- Single-header C90 collection of synchronization primitives☆17Updated 9 years ago
- Math vector library☆38Updated last year
- a simple SPIR-V parser☆26Updated 10 years ago
- Software implementation of any size ieee754 floating points☆53Updated 4 years ago
- C/C++ Preprocessor Magic☆53Updated 9 years ago
- Simple, single-file, nibble-based, adaptive rANS library with SSE2-accelerated modeling☆23Updated 6 years ago
- Tiny portable C++ library for atomic operations☆54Updated last year
- Basic C99 implementations of various fundamental data structures (queue, stack, graph, heap, etc.)☆15Updated 8 years ago
- ☆33Updated this week
- Single file, STB-style, "lib" to generate uuid:s.☆30Updated 8 years ago
- Single header Wavefront OBJ parser written in C.☆28Updated 7 years ago
- Portable, single-file, 2D/3D vector/quaternion/matrix math library☆42Updated 4 years ago
- A C compiler☆55Updated 4 years ago
- Rendering library for 2D/3D graphics☆24Updated last year
- Library for managing windows for cross platform UI applications☆28Updated 2 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- Set of single-file public domain libraries.☆39Updated 9 months ago
- Just GL it! Single header for GL prototypes☆34Updated 9 years ago
- Cg open-source compiler☆32Updated 13 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Write GLSL shaders in C++☆38Updated 11 years ago
- Allocation benchmarks☆30Updated 9 years ago
- C/C++ compiler vendor and features detection.☆41Updated 7 years ago
- Frexx C preprocessor (single C file version)☆31Updated 8 years ago