Header-only C++11/C++17 DirectDraw Surface (DDS) decoder with Vulkan helpers.
☆30Dec 15, 2025Updated 2 months ago
Alternatives and similar repositories for dds_image
Users that are interested in dds_image are comparing it to the libraries listed below
Sorting:
- Guichan is a C++ GUI library designed for games.☆14Oct 22, 2025Updated 4 months ago
- ☆10Jan 7, 2016Updated 10 years ago
- IW Engine for Call of Duty® games.☆14Apr 27, 2022Updated 3 years ago
- Custom CoD4-CompileTools based on the original tools.☆10Apr 5, 2021Updated 4 years ago
- ☆12Feb 25, 2025Updated last year
- A CoD4 CodJumper tool made for advanced players who want to learn the gamemode more thoroughly and faster - or for those people who just …☆16Mar 20, 2023Updated 2 years ago
- Map converter for porting IW3 (Call of Duty 4) maps to IW4.☆11Sep 7, 2025Updated 5 months ago
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 4 years ago
- Tiny DDS loader/saver based on☆29Oct 25, 2019Updated 6 years ago
- IWI (Infirnity Ward Image) processing library☆12Jun 2, 2022Updated 3 years ago
- DirectX 12 personal research renderer with reference RTX pathtracer ⛈️☆12Feb 13, 2025Updated last year
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated last year
- Bo1 FF viewer Source code From [TheUnkn0wn] by Jo-Milk for PS3 Xbox☆16Jun 8, 2022Updated 3 years ago
- Single-File WebP Decoder☆24Oct 7, 2025Updated 4 months ago
- Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]☆18Sep 9, 2024Updated last year
- FreeImage is an Open Source library (Lite version)☆14Nov 4, 2025Updated 3 months ago
- Integration of NRD into a Vulkan application☆16Jan 14, 2026Updated last month
- FastFile (.ff) editor and tools for CoD4, WaW, and MW2 across multiple platforms (PS3, Xbox 360, PC, Wii)☆30Jan 26, 2026Updated last month
- A simple application for decompressing and converting PAK/XMA files from early Call of Duty titles☆18May 21, 2020Updated 5 years ago
- DLSS Super Resolution and DLSS Frame Generation via Streamline☆29Aug 27, 2025Updated 6 months ago
- ☆22Jan 8, 2025Updated last year
- DDS image reader for Java and C.☆17Mar 18, 2015Updated 10 years ago
- ☆20Jan 30, 2021Updated 5 years ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆19Jan 21, 2024Updated 2 years ago
- ☆59Feb 23, 2026Updated last week
- At least you can find anything you want here :)☆10Nov 25, 2023Updated 2 years ago
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆52Jan 19, 2025Updated last year
- RTX path tracing + GPU closest point queries (Vulkan)☆21Apr 25, 2024Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆32Sep 10, 2024Updated last year
- A collection of plain text scripts and other files dumped from various games☆26Sep 9, 2024Updated last year
- Sound engine that is suitable for video games and other multimedia applications.☆28Oct 3, 2024Updated last year
- ☆88Updated this week
- Single header libraries☆24May 3, 2020Updated 5 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- GPU prototype implementation for neural parametric mixtures guiding☆29Jan 31, 2025Updated last year
- C++ GUI toolkit powered by Skia and Yoga.☆36Dec 9, 2025Updated 2 months ago
- A (mostly) full IW4 raw file dump for use with IW4x modding☆39Sep 13, 2017Updated 8 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆36Feb 11, 2026Updated 2 weeks ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Sep 20, 2022Updated 3 years ago