genekogan / SeashellGeneratorLinks
Generative seashell mesh creation in Processing
☆24Updated 13 years ago
Alternatives and similar repositories for SeashellGenerator
Users that are interested in SeashellGenerator are comparing it to the libraries listed below
Sorting:
- Green Coordinates fun in maya☆18Updated 7 years ago
- UE5 Project of TAPython Taichi Stable Fluid Example☆18Updated last year
- A plugin for deformable body simulation in Maya.☆15Updated 7 years ago
- A 3D modeling software allowing free-form blending and topology changes☆22Updated 6 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆69Updated 3 years ago
- a template for Substance Painter Python plugins☆14Updated 10 months ago
- ☆15Updated 7 years ago
- CEDEC2017 Slide "Position Based Dynamics Combo"☆11Updated 8 years ago
- Point bind deformer for Maya☆11Updated 3 years ago
- ☆11Updated 8 years ago
- implement paper Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity☆21Updated 8 years ago
- FaceGrabber is introduced in the following paper: D. Merget, T. Eckl, M. Schwörer, P. Tiefenbacher, and G. Rigoll, “Capturing Facial Vide…☆11Updated 9 years ago
- User Normal Translator is a clone for Blender of the Softimage plugin called "User Normal Translator". The goal of the script is to allow…☆15Updated 10 years ago
- ☆16Updated 5 years ago
- A maya attraction deformer node (plugin).☆15Updated 8 years ago
- voxel-based generative geometry☆14Updated 5 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 9 years ago
- The best Rivet tool ever made for Maya☆12Updated 5 years ago
- ☆31Updated last week
- N-Way shape blender plugin (with weight controller plugin) for Maya☆12Updated 6 years ago
- ☆63Updated 6 years ago
- Psyop's collection of extensions for Fabric Engine.☆15Updated 9 years ago
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 9 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 8 years ago
- Avalanche Content Toolset☆28Updated 4 years ago
- This is a tool set for multiple applications.☆19Updated 8 years ago
- Bringing MeshLab functionality into Houdini☆35Updated 8 years ago
- ☆66Updated 6 years ago
- Maya plugin implementing the Space Colonization algorithm to grow vein-like structures around objects. Visit http://www.joesfer.com/?p=46…☆34Updated 10 years ago
- 自动将Delta Mush的变形效果转换到SkinCluster上,从而减小场景开销或省去部分权重工作。☆13Updated 3 years ago