genekogan / SeashellGeneratorLinks
Generative seashell mesh creation in Processing
☆24Updated 13 years ago
Alternatives and similar repositories for SeashellGenerator
Users that are interested in SeashellGenerator are comparing it to the libraries listed below
Sorting:
- Green Coordinates fun in maya☆18Updated 7 years ago
- UE5 Project of TAPython Taichi Stable Fluid Example☆17Updated last year
- ☆11Updated 8 years ago
- A description and links to the Example-based Procedural Placement algorithm slides and presentation☆12Updated 5 years ago
- CEDEC2017 Slide "Position Based Dynamics Combo"☆11Updated 8 years ago
- A parameter space based FEM program, based on Jernej Barbic's FEM library Vega(http://run.usc.edu/vega/), you can find an example here: h…☆33Updated 8 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆68Updated 3 years ago
- Point bind deformer for Maya☆11Updated 3 years ago
- implement paper Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity☆21Updated 7 years ago
- A plugin for deformable body simulation in Maya.☆15Updated 7 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 8 years ago
- ☆26Updated last year
- a template for Substance Painter Python plugins☆14Updated 9 months ago
- ☆31Updated 2 years ago
- ☆16Updated 4 years ago
- ☆15Updated 7 years ago
- N-Way shape blender plugin (with weight controller plugin) for Maya☆12Updated 6 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 8 years ago
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 9 years ago
- ZBrush plugin for remeshing with Dual Contouring algorithm.☆23Updated 2 years ago
- This is the repository for Procedural Knots - a research project about modelling the annual ring pattern around knots in solid wood. It i…☆45Updated 2 years ago
- 自动将Delta Mush的变形效果转换到SkinCluster上,从而减小场景开销或省去部分权重工作。☆13Updated 3 years ago
- The best Rivet tool ever made for Maya☆12Updated 5 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆21Updated 9 years ago
- ☆66Updated 6 years ago
- ☆63Updated 6 years ago
- GPU-Accelerated Locally Injective Shape Deformation☆13Updated 7 years ago
- Shape Matching plugin for Maya☆11Updated 6 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 8 years ago