genekogan / SeashellGenerator
Generative seashell mesh creation in Processing
☆24Updated 12 years ago
Alternatives and similar repositories for SeashellGenerator
Users that are interested in SeashellGenerator are comparing it to the libraries listed below
Sorting:
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆65Updated 3 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 3 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Green Coordinates fun in maya☆18Updated 7 years ago
- Cuda Fluid Solver and Particles System for Maya and Houdini☆32Updated 8 years ago
- ☆16Updated 10 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 7 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- A 3D mesh editor using halfedge data structure manipulation algorithms☆12Updated 5 years ago
- Half-edge 3D mesh in python/cython. Supports dynamic manipulation operators.☆19Updated 5 years ago
- A Maya plugin for the Mitsuba renderer☆27Updated 4 years ago
- voxel-based generative geometry☆14Updated 5 years ago
- [WIP] Differential growth simulation☆11Updated 2 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 7 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 7 years ago
- FigureReshaper - A Maya Plugin☆9Updated 8 years ago
- mesh geometry tools☆25Updated 3 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- openFrameworks addon for "Deformation Transfer"☆7Updated 6 years ago
- Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for furt…☆42Updated 7 years ago
- Polynomial Optics☆19Updated 6 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 3 years ago
- Polymorphic helper functions & geometry ops for Houdini VEX / OpenCL☆39Updated 4 years ago
- 3D painting tool☆39Updated 11 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Half Edge data structure manipulation(inserting vertices, edges, triangulating faces, extruding faces) and Catmul-Clark Subdivision☆13Updated 7 years ago
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆27Updated 5 years ago