UnSkyToo / LiteGui
Immediate Mode GUI From Scratch
☆26Updated 4 months ago
Alternatives and similar repositories for LiteGui:
Users that are interested in LiteGui are comparing it to the libraries listed below
- A C# port of the Lua v.5.1.4 virtual machine, parser, libraries and command-line utilities.☆28Updated 6 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated last month
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 2 years ago
- Genesis-3D zip source from http://www.genesis-3d.com.cn/☆20Updated 11 years ago
- A virtual file system implementation in modern C#.☆40Updated last month
- A C# mathematical expression solver with Unity3D compatibility☆20Updated 9 years ago
- A C++ implementation of Recycler☆12Updated last month
- A Runtime implementation of ECMA-335 Common Language Infrastructure that is specifically designed for real-time applications.☆26Updated 4 years ago
- Benchmarks C# asynchronous libraries☆13Updated 3 months ago
- Game and prototypes with SharpDX and Directx 11☆50Updated 6 months ago
- dotnet 6 port of the C++ recastnavigation library.☆63Updated last year
- Fork from http://brainiac.codeplex.com/releases/view/24156☆22Updated 12 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated last year
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 7 years ago
- Game made in CGJ2019,using ECS preview33☆16Updated 5 years ago
- Fixed-point numerics.☆10Updated 6 years ago
- 用于将MSIL编译到C++/MicroCode的AOT编译器。☆22Updated 4 years ago
- Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their …☆63Updated 6 months ago
- Simple, modern, code-only C# game engine!☆22Updated 6 months ago
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 3 years ago
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆13Updated 4 months ago
- ☆14Updated 6 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 9 years ago
- ☆16Updated 4 years ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- experimental work in progress memory profiler☆19Updated 9 years ago
- An ENet Implementation in C#☆31Updated 4 years ago
- Generate C# bindings from C headers☆26Updated 2 months ago
- .NET wrapper for Irrlicht Engine☆22Updated 5 years ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated 2 weeks ago