davestewart / maxscript
Various MaxScripts and plugins created from 2001 - 2008
☆98Updated 7 years ago
Alternatives and similar repositories for maxscript
Users that are interested in maxscript are comparing it to the libraries listed below
Sorting:
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated 10 months ago
- MaxScript language for VS Code☆49Updated 4 years ago
- MAXScript support and remote code execution in 3ds Max from Sublime.☆86Updated 6 years ago
- Houdini External Editor with file watchers system☆38Updated 2 years ago
- A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.☆183Updated last year
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆35Updated 6 years ago
- ☆26Updated last month
- Substance Designer Plugin for creating function graphs from code☆79Updated last month
- A library of useful compounds and tools for Max Creation Graph.☆31Updated 8 years ago
- Maya plugins and scripts☆84Updated 4 years ago
- Stubs and stub generator for PyMXS☆37Updated 2 years ago
- MaxScript language for VS Code (Language Server implementation)☆31Updated last month
- 3ds max ToTex, Texture Baking Tool, maxscript☆22Updated 9 years ago
- My personal collection of Houdini HDAs☆63Updated 5 years ago
- Object-Oriented Python Wrapper for Houdini Engine C API☆28Updated 2 years ago
- A Gui for the Substance Designer Tools☆25Updated 6 years ago
- 3ds Max Learning Path☆68Updated 5 years ago
- Houdini's FBX integration.☆53Updated 9 months ago
- ☆49Updated 10 years ago
- Substance Designer Custom Nodes Library☆129Updated 4 years ago
- Arnold & OSL centric conversion rules for the Scene Converter in 3DS MAX.☆26Updated 2 years ago
- Publish some small parts in my personal daily-used Houdini accessories☆46Updated 6 months ago
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆34Updated 3 years ago
- ☆47Updated 5 years ago
- Toolset for generating and handling large wedge variation counts in Houdini with PDG/TOPs☆87Updated 5 years ago
- Advanced skin cluster weights smoothing tool for Autodesk Maya☆152Updated 8 months ago
- RenderMan for Substance Painter☆88Updated 2 years ago
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆45Updated 2 months ago
- ☆12Updated 7 years ago
- Vegetation Generation Tool for Houdini☆89Updated 7 years ago