ADN-DevTech / 3dsMax-Learning-Path
3ds Max Learning Path
☆68Updated 5 years ago
Alternatives and similar repositories for 3dsMax-Learning-Path:
Users that are interested in 3dsMax-Learning-Path are comparing it to the libraries listed below
- Maya .Net Wizards for Visual Studio☆36Updated 3 years ago
- Toolkit Integration in Epic's Unreal engine☆64Updated 9 months ago
- Maya-dx11Shader-Sample☆22Updated 10 years ago
- Houdini Engine for Maya☆119Updated last week
- 3ds Max Explode Geometry plug-in☆47Updated last month
- Houdini's FBX integration.☆53Updated 9 months ago
- Various MaxScripts and plugins created from 2001 - 2008☆98Updated 7 years ago
- Autodesk Maya Training Material☆143Updated 10 years ago
- Maya plugins and scripts☆84Updated 4 years ago
- ☆12Updated 7 years ago
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆34Updated 3 years ago
- ☆93Updated last year
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated 10 months ago
- An Unreal Live Link plugin for Autodesk Maya☆165Updated 5 months ago
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆45Updated 2 months ago
- SkinWrangler - A skinning tool for Autodesk Maya☆94Updated 2 years ago
- Plugin for Maya that send data to Unreal Engine☆105Updated last year
- Harmonic Deformer for Autodesk Maya☆55Updated 5 years ago
- Unreal Engine Gear☆57Updated 3 weeks ago
- Course contents for my upcoming Advanced Python for Maya course☆103Updated 6 years ago
- Substance Designer Plugin for creating function graphs from code☆79Updated last month
- A simple tool for exporting characters from Maya to UE4☆56Updated 6 years ago
- A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.☆183Updated last year
- Unreal Integration based on tk-config-default2☆34Updated 8 months ago
- Maya Soft IK Solver☆85Updated 5 years ago
- Houdini libraries that must be recompiled to use Houdini with a custom build of the USD library.☆96Updated this week
- 3ds max ToTex, Texture Baking Tool, maxscript☆22Updated 9 years ago
- CMake modules for common applications related to computer graphics☆130Updated 3 years ago
- Integrate Python Qt Framework into UE4☆94Updated 2 years ago
- Pose-based driver node for Autodesk Maya (RBF and vector angle).☆108Updated 8 months ago