sebastianstarke / AI4AnimationLinks
Bringing Characters to Life with Computer Brains in Unity
☆8,396Updated last year
Alternatives and similar repositories for AI4Animation
Users that are interested in AI4Animation are comparing it to the libraries listed below
Sorting:
- An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]☆1,679Updated last year
- Walk through an infinite, procedurally generated city☆4,814Updated 4 years ago
- The official PyTorch implementation of the paper "Human Motion Diffusion Model"☆3,806Updated 2 months ago
- Open-source code for VIPER -- Volume Invariant Position-based Elastic Rods☆921Updated last year
- ☆4,428Updated last year
- This repository provides motion datasets collected by Bandai Namco Research Inc☆3,242Updated 2 years ago
- Industry-standard navigation-mesh toolset for games☆7,450Updated 4 months ago
- ☆13Updated 4 months ago
- NVIDIA PhysX SDK☆3,462Updated 2 years ago
- Make human motion capture easier.☆4,380Updated 9 months ago
- A collection of some of the neat math and physics tricks that I've collected over the last few years.☆4,686Updated last year
- Code release for NeRF (Neural Radiance Fields)☆10,722Updated 8 months ago
- ☆623Updated 2 years ago
- 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.☆19,305Updated 2 years ago
- A PyTorch Library for Accelerating 3D Deep Learning Research☆4,989Updated 3 weeks ago
- Free Motion Capture for Everyone 💀✨☆3,994Updated last week
- Toy Gaussian Splatting visualization in Unity☆2,979Updated 2 months ago
- ☆602Updated 10 months ago
- A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator☆2,260Updated 3 years ago
- A class-leading water system implemented in Unity☆3,762Updated 2 months ago
- High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)☆2,520Updated 3 years ago
- Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"☆3,117Updated 2 years ago
- Infinite Photorealistic Worlds using Procedural Generation☆6,764Updated last month
- Special Effects with Skinned Mesh in Unity☆3,521Updated 6 years ago
- A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time☆3,588Updated last year
- Multi-Joint dynamics with Contact. A general purpose physics simulator.☆11,427Updated this week
- ☆1,318Updated 2 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,062Updated 3 years ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,153Updated 3 months ago
- Unity Graphics - Including Scriptable Render Pipeline☆2,835Updated this week