unclearness / vacancy
Vacancy: A Voxel Carving implementation in C++
☆69Updated 3 years ago
Alternatives and similar repositories for vacancy:
Users that are interested in vacancy are comparing it to the libraries listed below
- A seamless, static, multi-view texturing system for 3D meshes☆100Updated 4 years ago
- Implementation of the embedded deformation algorithm☆49Updated 8 months ago
- Implementation of the research paper Least Squares Conformal Maps for Automatic Texture Atlas Generation☆32Updated 5 years ago
- UGU: Unclearness Geometry Utility☆40Updated this week
- Static/Dynamic Filter for Mesh Geometry☆58Updated 4 years ago
- Creation of Visual Hull using Matlab☆41Updated 3 years ago
- ☆47Updated 3 years ago
- GPU image-based visual hull implemntation C++/ CUDA☆27Updated 7 years ago
- Gradient-Domain Processing within a Texture Atlas☆72Updated 2 months ago
- ☆95Updated 5 months ago
- Patch-Based Optimization for Image-Based Texture Mapping☆103Updated 2 years ago
- ☆93Updated 3 years ago
- Repairing Man-Made Meshes via Visual Driven Global Optimization with Minimum Intrusion☆71Updated 11 months ago
- Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.☆49Updated 4 years ago
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆21Updated 5 years ago
- Mepp2 - 3D MEsh Processing Platform☆76Updated 2 years ago
- Generate watertight meshes and sdf grids from degenerate, non-manifold meshes☆99Updated 2 years ago
- An implementation of the CVPR best paper Dynamic Fusion☆104Updated 7 years ago
- ☆18Updated 6 years ago
- Surface Simplification using Intrinsic Error Metrics☆68Updated last year
- Full 3D Reconstruction of Transparent Objects (SIGGRAPH 2018 Project)☆21Updated 6 years ago
- Line-based PatchMatch MVS (LPMVS)☆12Updated 2 years ago
- Implementation of Exact Polyhedral Visual Hull☆16Updated 5 years ago
- non-rigid iterative closest point☆32Updated 2 years ago
- C++ implementation of Embedded Deformation for Shape Manipulation☆81Updated 8 years ago
- Surface Reconstruction☆28Updated 5 years ago
- Offers several algorithms to triangulate 3d scattered points☆46Updated 4 years ago
- Implementation of 2020 SIGGRAPH ASIA paper: To cut or to fill: A global optimization approach to topological simplification☆26Updated 3 years ago
- ☆36Updated 6 years ago
- Lightweight Physically-Based Renderer designed for ease of use and fast prototyping☆94Updated 9 months ago