unclearness / vacancyLinks
Vacancy: A Voxel Carving implementation in C++
☆70Updated 3 years ago
Alternatives and similar repositories for vacancy
Users that are interested in vacancy are comparing it to the libraries listed below
Sorting:
- A seamless, static, multi-view texturing system for 3D meshes☆103Updated 5 years ago
- Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.☆50Updated 4 years ago
- Implementation of the embedded deformation algorithm☆50Updated last year
- Gradient-Domain Processing within a Texture Atlas☆76Updated this week
- Implementation of the research paper Least Squares Conformal Maps for Automatic Texture Atlas Generation☆33Updated 5 years ago
- Shape Aware Parallel Mesh Simplification Algorithm☆151Updated 4 years ago
- UGU: Unclearness Geometry Utility☆40Updated last month
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆38Updated 4 years ago
- ☆94Updated 3 years ago
- Static/Dynamic Filter for Mesh Geometry☆60Updated 4 years ago
- SIGGRAPH Asia 2020: Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objects☆75Updated 4 years ago
- Parameterization assignment for Geometry Processing course☆160Updated 2 years ago
- GPU image-based visual hull implemntation C++/ CUDA☆27Updated 8 years ago
- An example that complies and runs the fast winding number for soups☆79Updated 6 years ago
- Creation of Visual Hull using Matlab☆42Updated 3 years ago
- ☆49Updated 3 years ago
- Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with th…☆85Updated 2 years ago
- Patch-Based Optimization for Image-Based Texture Mapping☆107Updated 2 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆241Updated last year
- Implementation of 2020 SIGGRAPH ASIA paper: To cut or to fill: A global optimization approach to topological simplification☆26Updated 4 years ago
- C++ implementation of Embedded Deformation for Shape Manipulation☆81Updated 8 years ago
- PyTorch implementation of Neural Dual Contouring.☆249Updated 2 years ago
- non-rigid iterative closest point☆33Updated 3 years ago
- Implementation of Exact Polyhedral Visual Hull☆16Updated 5 years ago
- Least squares conformal mapping implemented in C++☆114Updated 5 years ago
- Repairing Man-Made Meshes via Visual Driven Global Optimization with Minimum Intrusion☆75Updated last year
- Uniform, Explicit and Implicit Laplacian Mesh Smoothing☆37Updated 7 years ago
- Introductory assignment for Geometry Processing course☆124Updated 2 years ago