robert-leitl / phase-transition
Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.
☆24Updated 2 years ago
Alternatives and similar repositories for phase-transition:
Users that are interested in phase-transition are comparing it to the libraries listed below
- ☆23Updated 2 months ago
- ☆13Updated 8 months ago
- WebGLスクール課題07☆16Updated last year
- A customizable React component for physics-based drag-and-drop functionality☆21Updated 4 months ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- Web experiment inspired by the liquid-geo interface designs form the movie Man of Steel☆51Updated 2 years ago
- A demo of morphing shapes, using signed distance functions within a shader.☆13Updated last year
- Collection of three.js examples using lygia shader library☆46Updated last year
- ☆23Updated last year
- Real-time Motion Graphics with WebGL☆35Updated last year
- A beautiful and performant lens flare.☆17Updated 11 months ago
- The complete journey of a vertex, going from model coordinates to screen coordinates☆30Updated last year
- WebGL Optical Flow☆20Updated 3 months ago
- GPU based frustum and occlusion culling in WebGL.☆52Updated last year
- Another creepy sphere using the shell texturing technique☆31Updated last year
- React Three Fiber 3D Fluid Sim☆32Updated 4 months ago
- ☆13Updated 2 years ago
- 👾 A collection of raymarching experiments using react-three-fiber & family☆54Updated 3 years ago
- ☆17Updated 2 years ago
- ☆19Updated 8 months ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆95Updated 4 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- ☆11Updated 2 years ago
- ☆43Updated 4 months ago
- ☆35Updated 5 months ago
- ☆17Updated 3 years ago
- R3F Ocean Room Experience☆17Updated last year
- WebGPU demo for deferred rendering, cloth simulation, and particle effects☆21Updated last year
- ☆49Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆65Updated 5 months ago