playkostudios / model-splitter
Splits a model into multiple models with different LOD levels and downscales textures. For use with Wonderland Engine
☆14Updated 2 weeks ago
Alternatives and similar repositories for model-splitter:
Users that are interested in model-splitter are comparing it to the libraries listed below
- ☆21Updated last year
- Engine-agnostic runtime for 3D Tiles geospatial datasets☆43Updated 7 months ago
- ☆15Updated 2 years ago
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- three.js IGES loader☆13Updated 3 months ago
- 3DStreet Editor Repo☆19Updated 10 months ago
- ☆41Updated 2 years ago
- Demonstration of rendering 3d tiles using three.js BatchedMesh addon☆15Updated last year
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆14Updated 10 months ago
- ☆13Updated 2 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Syncs a glTF-Transform Document with a three.js scene graph.☆50Updated 11 months ago
- WorkerTask, WorkerTaskDirector and three.js extensions☆19Updated 6 months ago
- PBR Material loader from cc0textures.com for webgl projects.☆19Updated last year
- WebXR / VR Painting, drawing, and image editing app. Mirror of main location: https://gitlab.com/zach-geek/vartiste☆27Updated 2 years ago
- ☆46Updated 2 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆97Updated 6 months ago
- ☆56Updated 3 years ago
- Convert models from a variety of formats to GLTF☆62Updated 2 years ago
- Marching cubes renderer for three.js☆56Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆58Updated 6 months ago
- To store the source code for the glTF-Compressor project☆64Updated 2 months ago
- ☆21Updated 3 years ago
- three.js addon to create special or extended geometries. The addon generates indexed or non indexed BufferGeometries.☆53Updated 3 years ago
- Collection of mesh simplification methods written in Typescript☆30Updated last year
- WebGPU sample about quad tree evaluation with compute shader using indirect dispatch and indirect draw☆25Updated last month
- Service to weld some ThreeJS geometry to indexed one☆25Updated 11 months ago
- A React based DCC for viewing and authoring KHR_interactivity models☆22Updated last week
- Draw lines of varying widths with a soft blurry edge in THREE.js☆28Updated last week
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆42Updated last year