nhtoby311 / WaterSurface
π Interactive Water Surface shader component for React Three Fiber
β108Updated 10 months ago
Alternatives and similar repositories for WaterSurface:
Users that are interested in WaterSurface are comparing it to the libraries listed below
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorialβ109Updated 5 months ago
- A fake glow material for react three fiber.β154Updated 4 months ago
- β134Updated 3 months ago
- Autofocus DOF component for React Three Fiberβ145Updated last year
- Easy to use Confetti component for React Three Fiberβ78Updated last year
- β71Updated 8 months ago
- Computer Graphics Γtudes with WebGL and Three.jsβ139Updated 6 months ago
- Ultimate Lens Flare Post Processing Effect for @react-post-processingβ197Updated last year
- A very performant confetti component for react three fiber using instanced meshes with shadow supportβ45Updated 9 months ago
- A simple to use holographic material for vanilla threejsβ80Updated last year
- A vanishing effect for particles and magic lovers using Threejs, GSAP and custom shaders.β149Updated 3 years ago
- A particle system based on GPGPU, running with React Three Fiberβ47Updated 3 months ago
- Three.js library for fracturing and slicing meshes in real time.β115Updated this week
- Performant plane reflections in three.js r139β111Updated 2 years ago
- Utility classes for Text rendering in Three.js using Bitmap fonts and MSDF (multi-channel signed distance fields).β130Updated 3 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Gamesβ79Updated 5 months ago
- β38Updated 2 years ago
- A home for my experiments and alguna que otra cosa.β46Updated 9 months ago
- β58Updated 2 months ago
- π¦ Importable base64 encoded CC0 assetsβ96Updated 5 months ago
- A collection of Three.js Shading Language (TSL) texturesβ138Updated this week
- β86Updated 2 years ago
- A simple to use fake glow material for vanilla threejsβ114Updated last year
- React Three Fiber WebGPU Post Processing by Anderson Mancini. A very simple scene to demonstrate how to integrate Threejs WebGPU with Reaβ¦β99Updated last month
- Experimentation with TSL, particles and geometry in computeβ39Updated 7 months ago
- A lens flare effect for Vanilla Threejsβ154Updated last year
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing libraryβ175Updated 6 months ago
- Demo of grass blowing in the wind in Three.JS / GLSLβ68Updated 3 years ago