robert-leitl / liquid-geoLinks
Web experiment inspired by the liquid-geo interface designs form the movie Man of Steel
☆51Updated 8 months ago
Alternatives and similar repositories for liquid-geo
Users that are interested in liquid-geo are comparing it to the libraries listed below
Sorting:
- ☆49Updated 2 years ago
- Another creepy sphere using the shell texturing technique☆30Updated 2 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated 2 years ago
- ☆36Updated last year
- Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.☆25Updated 3 years ago
- ☆39Updated 3 years ago
- ☆53Updated last year
- ☆40Updated 3 years ago
- LudoGL is a WebGL2-only renderer☆73Updated 8 months ago
- 👾 A collection of raymarching experiments using react-three-fiber & family☆55Updated 5 years ago
- ☆90Updated 3 years ago
- A particle system based on GPGPU, running with React Three Fiber☆61Updated last year
- A customizable React component for physics-based drag-and-drop functionality☆38Updated last year
- ☆76Updated 4 years ago
- ☆79Updated 4 years ago
- The complete journey of a vertex, going from model coordinates to screen coordinates☆30Updated 2 years ago
- Daily GLSL Shaders!☆46Updated 3 weeks ago
- 🍰 Bake your Three.js shaders or materials into textures!☆172Updated 7 months ago
- Computer Graphics Études with WebGL and Three.js☆149Updated 3 months ago
- 🌊 Interactive Water Surface shader component for React Three Fiber☆131Updated last year
- ☆26Updated 2 years ago
- Exploring GPU particles with Threejs☆108Updated last year
- 💄 An app to create, edit, and preview HDR environment maps in the browser☆174Updated 2 years ago
- A home for my experiments and alguna que otra cosa.☆50Updated last month
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆155Updated last year
- ☆37Updated 2 years ago
- ☆90Updated 2 weeks ago
- ☆23Updated last year
- ☆25Updated 2 years ago
- Web application that I've built while learning from "The Book Of Shaders" 🔮. It features most of the fragment shader concepts covered in…☆61Updated 3 years ago