wuhhh / ocean-roomLinks
R3F Ocean Room Experience
☆17Updated 2 years ago
Alternatives and similar repositories for ocean-room
Users that are interested in ocean-room are comparing it to the libraries listed below
Sorting:
- Creating Multichannel Signed Distance Field (MSDF) starting from an SVG file.☆24Updated 3 months ago
- ☆39Updated 2 years ago
- ☆17Updated 3 years ago
- WebGL Optical Flow☆24Updated 9 months ago
- ☆23Updated 8 months ago
- glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lighti…☆18Updated last year
- Vanilla Three.js Starter☆46Updated last year
- LudoGL is a WebGL2-only renderer☆61Updated 2 months ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆27Updated last year
- Creating fireflies in three.js. FireFly Shader. FireFly Material.☆25Updated 7 months ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆34Updated 2 years ago
- ☆39Updated 2 years ago
- The complete journey of a vertex, going from model coordinates to screen coordinates☆30Updated 2 years ago
- 🕺 Some cool ass iridescent effect☆51Updated 2 years ago
- ☆26Updated 2 years ago
- ☆12Updated 9 months ago
- ☆17Updated 9 months ago
- ☆78Updated last year
- A particle system based on GPGPU, running with React Three Fiber☆52Updated 7 months ago
- ☆24Updated 2 years ago
- 🔲 A collection of shader-related utilities for react-three-fiber☆43Updated 3 years ago
- ☆40Updated 3 months ago
- ☆71Updated last month
- ☆76Updated 3 years ago
- ☆24Updated 2 years ago
- A beautiful and performant lens flare.☆17Updated last year
- ☆24Updated 2 years ago
- Real-time Motion Graphics with WebGL☆35Updated last year
- 👾 A collection of raymarching experiments using react-three-fiber & family☆54Updated 4 years ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆42Updated last year