sketchpunklabs / autoskinningLinks
Autoskinning 3D meshes using web technologies
☆16Updated last year
Alternatives and similar repositories for autoskinning
Users that are interested in autoskinning are comparing it to the libraries listed below
Sorting:
- A collection Blender tools for helping explore the Ready Player Me API☆14Updated 2 years ago
- This repository demonstrates browser based implementation of DepthAnything and DepthAnythingV2 models. It is powered by Onnx and does not…☆29Updated 6 months ago
- Visual graph editor for Three TSL☆46Updated 4 months ago
- API and CLI for compressing images using the ASTC, ETC, ETC2, BCn (DXTn), BasisU texture compression standard.☆10Updated last year
- ☆23Updated 2 months ago
- A firefox/chromium extension to easily preview your shadertoy.com shaders on 3D objects. (Free, public-domain/CC0-1.0, opensource)☆19Updated last year
- A library to rig non-rigged 3D models☆29Updated last month
- ☆23Updated 11 months ago
- Convert an equirectangular panorama to six cube faces☆14Updated 2 years ago
- ☆21Updated 2 years ago
- AI Denoising in the browser. Based on OIDN, powered by tensorflow.js☆36Updated last year
- Hair card rendering demo for WebGL☆16Updated last year
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- Procedural equirectangular texture generator☆27Updated 5 months ago
- Apple usdzconvert 0.66 in a docker image☆14Updated 2 years ago
- ☆18Updated last year
- ☆16Updated 2 years ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 6 years ago
- Game Development Toolkit for Three.js☆24Updated 2 years ago
- ☆63Updated 2 months ago
- Demonstration of depth peeling in three.js☆27Updated last year
- Various experiment with pytorch3d inside Houdini.☆25Updated last year
- UI & Server for headless blender rendering.☆18Updated 2 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated 2 years ago
- Service to weld some ThreeJS geometry to indexed one☆26Updated last year
- Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.☆24Updated 2 years ago
- Convert Quixel assets into Three.js compatible PBR materials☆52Updated 2 years ago
- a SplineCamera react component☆14Updated last year
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆37Updated 4 months ago
- NVIDIA's Instant-NeRF for Blender!☆53Updated 2 years ago