pavel-mazhuga / portfolio
My creative frontend portfolio
☆12Updated this week
Related projects: ⓘ
- ☆34Updated 3 weeks ago
- ☆35Updated 11 months ago
- ☆13Updated last month
- ☆14Updated 3 weeks ago
- glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lighti…☆16Updated 8 months ago
- A beautiful and performant lens flare.☆16Updated 7 months ago
- R3F Ocean Room Experience☆16Updated last year
- ☆23Updated last year
- WebGLスクールで出た課題のコード☆15Updated last year
- ☆10Updated last year
- ☆38Updated 2 years ago
- ☆63Updated 2 months ago
- threejs postprocess effect to generate outlines in the scene☆27Updated 9 months ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆41Updated 3 months ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆79Updated 2 weeks ago
- Monkey Island Tribute☆19Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- WebGLスクール課題07☆15Updated last year
- React Three Fiber☆24Updated last year
- Real-time Motion Graphics with WebGL☆35Updated 10 months ago
- ☆13Updated last year
- ☆15Updated 2 years ago
- Web experiment inspired by the liquid-geo interface designs form the movie Man of Steel☆47Updated last year
- ☆19Updated 2 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆21Updated 8 months ago
- ☆31Updated this week
- A home for my experiments and alguna que otra cosa.☆42Updated 4 months ago
- ☆105Updated last week
- FBO particles (Sun colors)☆27Updated 8 months ago
- WebGLスクール課題08☆31Updated last year