realkushagrakhare / ProjectWaterLinks
Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.
☆11Updated 6 years ago
Alternatives and similar repositories for ProjectWater
Users that are interested in ProjectWater are comparing it to the libraries listed below
Sorting:
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆31Updated 4 years ago
- Atmospheric scattering written in C++ using OpenGL☆14Updated 4 years ago
- Lightweight 3D C++ OpenGL engine, with physics powered by XPBD☆17Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- ☆42Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- My personal physically-based volume rendering lab on GPU☆11Updated 4 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- a C++ ray tracing code with photon mapping for global illumination and caustic☆16Updated 9 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.☆18Updated 7 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Updated 4 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- ☆30Updated 7 years ago
- 3D graphics engine using OpenGL☆66Updated 7 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 5 months ago
- OpenGL Demo: Simulating Ocean Waves with FFT☆126Updated 4 years ago
- ☆51Updated 8 years ago
- Various C/C++ examples. DirectX, OpenGL, CUDA, Vulkan, OpenCL.☆53Updated last year
- A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**☆100Updated 4 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 6 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated this week