dfranx / Colly
2D collision handling library
☆9Updated 5 years ago
Alternatives and similar repositories for Colly:
Users that are interested in Colly are comparing it to the libraries listed below
- game engine based on raylib+EnTT libraries, end goal of creating a tactical RPG☆17Updated 3 years ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆16Updated 3 years ago
- Experimental game-engine sandbox using OpenGL and ECS.☆19Updated 10 months ago
- A simple rayfork project template with sokol-app and CMake☆13Updated 3 years ago
- A screen space ambient occlusion (SSAO) algorithm☆9Updated 5 years ago
- ☆12Updated 4 years ago
- Little Game Engine written in CPP years ago☆12Updated 4 months ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 9 months ago
- 2D quake-inspired game☆27Updated last year
- Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This …☆11Updated 4 years ago
- ECS example that demonstrates collision detection in the flecs ECS framework☆26Updated 5 years ago
- Custom Cloth simulation that was created using c++ and raylib☆26Updated 2 years ago
- Snake example game written with Cute Framework☆18Updated 9 months ago
- An in-depth introduction to using Flecs☆23Updated 3 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 4 years ago
- data driven "game engine"☆30Updated last month
- A simple and fun SDL-based game engine.☆18Updated 3 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 5 years ago
- Web-based GUI for flecs☆9Updated 3 years ago
- Zig + Sokol + ImGui☆11Updated 5 years ago
- Fake OS/window manager made with raylib☆23Updated 3 years ago
- An Open Source Voxel RPG☆40Updated last week
- bgfx-based renderer for flecs☆19Updated 3 years ago
- Under construction C header only graphics library.☆27Updated 4 years ago
- Bindings of the Magnum C++11 graphics engine into other languages☆19Updated last week
- A tool for creating and editing SHADERed UI themes.☆13Updated 4 years ago
- Dynamic, procedural 3D full-scale planet demo☆14Updated 7 months ago
- "The Vim of game engines"☆47Updated last year
- Mirror of https://dev.v4.games/v4games/eco2d☆29Updated 10 months ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆52Updated 4 years ago